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Siggraph 2015 Roundup 009

KIST hand gesture recognition softwareThe Korean Institute of Science and Technology‘s (KIST) Imaging Media Research Centre was showing off its latest generation of hand gesture recognition. This used a 3D sculpting system to create high quality 3D sculptures. The research work included development of a hand gesture library, and screen user interface. The core technology … Read more

Computer Vision With SMI

Epson’s AR Glasses at Siggraph with integrated eye-tracking from SMI. Note the (rather) large brick required to process the data. It’s fine for industry but the company will have to migrate this to a much smaller package for commercial applicationsWe visited SensoMotion Instruments (SMI), a German company with a focus on providing its eye-tracking platform … Read more

Empowerment Informatics 007

“Childhood” simulation display VR creates the child’s view of the world, from Augmented Human Technologies Design group at U of Tsukuba JapanOn the application side, one of the more unique discoveries at the show was the University of Tsukuba, Japan, PhD programme in Empowerment Informatics. The group showed ‘Childhood’, an augmented childhood experience. With the … Read more

Qualcomm Has a Mixed Reality Engine

Mattel’s new version of Viewmaster will crack open to allow a smart phone to be put inside and viewed in stereo 3D with a unique twist, support for Vuforia object recognition, triggering events by simply pointing to the circular cards shownQualcomm’s Connected Experiences group was also at Siggraph, with a booth showing off a new … Read more

New in Digital Projection – High Contrast HDR

MTT showed its High Contrast HDR projection prototype at Siggraph that truly was an impressive demonstration, The group said the technology is about 18 months out and works with existing projector heads.On the digital projection front, along with the breaking news of the Barco dual laser (DP4K60L) soft launch (Getting Totally Immersed in Ford’s Booth), … Read more

Nvidia ‘Fills in Gaps’ in TV Industry

We found a display milestone in the Nvidia booth, where the chip company is first to support 4k resolution content at 60fps in its new Shield Android TV Box (and offering so much more to the game community). This was announced last May and covered in our Display Daily articles. At Siggraph, Nvidia said that … Read more

VR Village is a Success

This was year one for the VR Village at Siggraph, but based on attendance and interest level you can bet your boot they will be back in 2016New milestones were demonstrated at Siggraph, including ‘Hologram’ from NYU. This is a fully immersive nomadic VR interaction with real-time position tracking, using only the processing power of … Read more

Siggraph 2015 – Milestones in VR, AR and More

It was all things VR and AR at this year’s 42nd annual Siggraph, the Special Interest Group Graphics international conference sponsored by the ACM Association for Computer Machinery. The 2015 show was held in Los Angeles from August 9th – 13th. A new VR Village was highlighted by the group, as this technology became the … Read more

Trying to Make Portable Devices Exciting Again

Makers of eReaders, especially Amazon, are still selling a lot of eReaders; and makers of tablet PCs are still selling a lot of tablet PCs. But sales of eReaders have been stable for years and sales of tablets are now declining. Smartphones with really big screens (phablets) are a popular niche, with the new Samsung … Read more

DLNA Announces 3.0 Certification Program and Updated Guidelines

The Digital Living Network Alliance (DLNA®) today announced it has expanded the DLNA Certification Program to give CE manufacturers more options for certifying their products based on how they plan to differentiate them in the market. The organization has also released updated Interoperability Guidelines that enable new product features for consumers who increasingly want to … Read more

Razer Brings Realsense to Consumers

Razer is using Intel’s Realsense 3D depth camera technology to create its own hardware for gamers. The company is building a consumer-ready camera for desktop and virtual reality use. Game streaming – letting other people watch you play a game, using a self-broadcast platform like Twitch – is an industry that is growing very fast. … Read more

Razer Brings Intel RealSense Camera to VR and Game Streamers

(Intel Developer Forum) – Razer, a world leader in connected devices and software for gamers, is working with Intel to deliver a consumer-ready desktop and VR-enabled camera based on Intel RealSense technology for a wide range of experiential applications. With Intel RealSense technology incorporated into a new Razer product design, users can expect to enjoy … Read more