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IC4 HTC Sets out Content Needs for VR

Joel Breton is from HTC where he works on the Vive and is responsible for finding content for the system. He said that VR needs some “killer apps”, like Visicalc on the Apple ][ or the Super mario game on Nintentdo platforms. Gaming is a subset of VR, not the other way around, so the … Read more

IC3 UDC Updates on OLED Progress

Sidney Rosenblatt is the CFO from UDC (introduced as having a market cap of $3 billion) and we have regularly reported on his talks. He said that he saw a single green pixel OLED at SID in 1996 – it takes a long time to get materials to market. The company has 3,600 patents issued … Read more

IC2 Kyulux Has Great Support and Intriguing Technology

Christopher Savoie is from Kyulux, in Kyushu, Japan, where he is CEO. The company was founded a year ago, and has funding from a range of VCs as well as Samsung Display, LG Display, JDI and JOLED. However, the project was started a long time ago to build a cluster in Fukuoka for R&D in … Read more

IC1 Cynora Sets out its Progress on TADF

Gildas Sorin is from Cynora of Germany but he was a founder of Novaled which was sold to Samsung. He had gone into retirement, but decided to join Cynora because of the opportunity that it had. It is based in Bruchsal near Karlsruhe, Germany and it is working on TADF materials. The team includes the … Read more

Samsung Electronics’ Curved Monitors Earn Performance Validation from Harvard Medical School Research Study

Samsung Electronics Co., Ltd., and its cutting-edge SE790C curved monitor deliver a more comfortable and less strenuous user viewing experience than comparable flat-screen alternatives offer, according to the results of a recently-completed Harvard Medical School study. The complete findings of the research paper – “Comparison of Flat and Curved Monitors: Eyestrain Caused by Intensive Visual … Read more

Now You Can Get Merge VR Goggles at Target Stores

Merge Virtual Reality announced today that its VR Goggles, which work with both Apple and Android smartphones, are now available at Target stores across the U.S. The mobile virtual reality headset retails for $79 and is also available on Target.com. Merge VR Goggles offer the most comfortable mobile virtual reality experience. With its marshmallow-soft body, … Read more

Ricoh Brings True High Definition Visual Experience to Home Theater

Ricoh today announced the expansion of its projector lineup with its first-ever home theater projector, which combines the benefits of a world-class business technology with the latest entertainment features. The new home theater solution can display up to a 300″ diagonal image in spaces such as family rooms. These capabilities combine to make the RICOH … Read more

OmniVision’s New 13-Megapixel PureCel®Plus Sensor Brings High-End Imaging Capabilities to Mainstream Smartphones

OmniVision Technologies, Inc., a leading developer of advanced digital imaging solutions, today announced the OV13855, its third-generation 13-megapixel 1.12-micron pixel sensor. The OV13855, built on OmniVision’s advanced PureCel®Plus pixel technology, brings superior image quality to mainstream smartphone cameras. With an optimized design and advanced features such as PDAF, the OV13855 is an ideal solution for … Read more

KN3 OLEDs are the Only Viable Future Technology – Samsung

The third keynote was by Sun-Chul Kim who is Exective VP and Chief of the Research Center of Samsung Display and his topic was ‘AMOLED Technical Issues and Forecasts’ He started with a discussion of megatrends in the future society – displays have extended our lives to virtual worlds. You should aim to ‘carry easy … Read more

Is UHD Worth the Investment?

NSR has shared more details from its ‘UltraHD via Satellite’ report (More Satellite UHD Expected Over Next Decade), asking, “Will UltraHD boost the bottom line?” NSR previously forecast that there will be around 300 UHD channels on DTH platforms, using leased capacity, by 2025. This is in addition to satellite carrying UHD channels being distributed … Read more

Jon Peddie on Virtual Reality in the GTX1080

Our friend Jon Peddie has written an interesting report in his latest TechWatch newsletter, highlighting some aspects of Nvidia’s GTX1080 (Nvidia Reaches 240Hz With 16nm) which we only briefly touched upon. First, you need to know about Perspective Surround. In a nutshell, this feature ‘knows’ that there are three active projections (one for each monitor … Read more