Virtual Reality

subscribe

VR @ ISTE 2015

by Len Scrogan

Immersive virtual reality has never had a significant footprint at ed-tech conferences—until now. The ISTE 2015 educational conference, with over 21,000 in attendance, is the largest ed-tech conference held in the U.S. Yet the …

Tags:3D (Three Dimensions)| Education| Google| Oculus VR| Samsung| Virtual Reality| Vol 22 - Issue 40

Next Steps in VR – Education and Games

by Steve Sechrist

In a rather nondescript pipe and drape booth at the SIGGRAPH VR Village earlier this month two Google employees sat under a – well, cardboard sign that simply read Google Cardboard. It is evidence …

Tags:3D Content Creation| Google| Virtual Reality| Vol 22 - Issue 34

Siggraph 2015 Roundup 009

by Steve Sechrist

KIST hand gesture recognition softwareThe Korean Institute of Science and Technology‘s (KIST) Imaging Media Research Centre was showing off its latest generation of hand gesture recognition. This used a 3D sculpting system to create …

Tags:Large Display Monitor| Mobile Display Monitor| Siggraph 2015| Virtual Reality| Vol 22 - Issue 33

Qualcomm Has a Mixed Reality Engine

by Steve Sechrist

Mattel’s new version of Viewmaster will crack open to allow a smart phone to be put inside and viewed in stereo 3D with a unique twist, support for Vuforia object recognition, triggering events by …

Tags:Augmented Reality| HMDs (Head Mounted Displays)| Large Display Monitor| Mobile Display Monitor| Qualcomm| Siggraph 2015| Virtual Reality| Vol 22 - Issue 33

VR Village is a Success

by Steve Sechrist

This was year one for the VR Village at Siggraph, but based on attendance and interest level you can bet your boot they will be back in 2016New milestones were demonstrated at Siggraph, including …

Tags:Large Display Monitor| Mobile Display Monitor| Siggraph 2015| Virtual Reality| Vol 22 - Issue 33

Siggraph 2015 – Milestones in VR, AR and More

by Steve Sechrist

It was all things VR and AR at this year’s 42nd annual Siggraph, the Special Interest Group Graphics international conference sponsored by the ACM Association for Computer Machinery. The 2015 show was held in …

Tags:Augmented Reality| Large Display Monitor| Mobile Display Monitor| Siggraph 2015| Virtual Reality| Vol 22 - Issue 33

Razer Brings Realsense to Consumers

by Tom Allen

Razer is using Intel’s Realsense 3D depth camera technology to create its own hardware for gamers. The company is building a consumer-ready camera for desktop and virtual reality use. Game streaming – letting other …

Tags:3D Depth Cameras| Intel| Large Display Monitor| Mobile Display Monitor| Razer| Virtual Reality| Vol 22 - Issue 33

Oculus Rift 08 2015

Oculus Will Focus on the Virtual Reality Market

by Norbert Hildebrand

Wired magazine has released an interview with Oculus CEO Brendan Iribe, in which he states that Oculus will focus in the immediate future on Virtual Reality (VR) rather than Augmented Reality (AR). This distinction …

Tags:Augmented Reality| Mobile Display Monitor| Oculus Rift| Oculus VR| Virtual Reality| Virtual Sets| Vol 22 - Issue 33

Getting Totally Immersed in Ford’s Booth

by Steve Sechrist

Ford’s VR Specialist (Visionary) Elizabeth Baron stands in front of the best darn display at Siggraph includes a 100-inch Barco dual laser image and work of love that was 5 years in the makingAnother …

Tags:3D (Three Dimensions)| Barco| display technology| DLP Projectors| Head Up Displays HUDs| Large Display Monitor| Laser Phosphor Projectors| Mobile Display Monitor| Siggraph 2015| Virtual Reality| Vol 22 - Issue 33

Kat VR Simulates Virtual Reality at Home

by Tom Allen

An omni-directional ‘treadmill’, designed for use with VR headsets and similar, has hit its Kickstarter target of $100,000. The Kat Walk provides a user with 360° of continuous movement while sitting in a hanging …

Tags:Crowdfunding (Kickstarter etc)| Mobile Display Monitor| Virtual Reality| Vol 22 - Issue 33| Wearables

‘Screenless’ Displays and Microdisplays Hit High Growth

by Tom Allen

Grand View Research, a US-based firm, predicts that the screenless display market will approach $3 billion in value by 2020. Screenless display technology aims at transmitting information without a projector screen or monitor. Holographic …

Tags:Large Display Monitor| Market Data| Mobile Display Monitor| Virtual Displays| Virtual Reality| Vol 22 - Issue 32

Nomadic Virtual Reality Opens SIGGRAPH VR Village

by Steve Sechrist

The Virtual Reality Village opened for the first time at the Special Interest Group Graphics (SIGGRAPH for short) conference and Exhibition in Los Angeles. A VR Village highlight included a nomadic Virtual Reality system …

Tags:3D (Three Dimensions)| 3D Content Creation| Augmented Reality| CAVEs| Oculus VR| Siggraph 2015| Virtual Reality| Vol 22 - Issue 32