
IHS: AR/VR Consumer Content and Apps Market Hit $3.2 Billion in 2017
by Andrew Fenn
There was good progress in the combined VR/AR market in 2017, as a growing user base invested in more content, apps and out-of-home VR entertainment. The global market for consumer AR/VR content and apps …
Tags:Augmented Reality| IHS Markit| Market Data| Mobile Display Monitor| Virtual Reality| Vol 25 - Issue 14










