AR/VR

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Google Patent Develops Cardboard as Package Concept

by Bob Raikes

Google has been very successful with its Cardboard VR viewer, with over 10 million shipped and the firm has now filed a patent for a smartphone package that can be re-used to make a …

Tags:AR/VR| Google| Mobile Display Monitor| Virtual Reality| Vol 24 - Issue 10

Kopin Gets Praise for its New 2k x 2k OLED Microdisplay

by Alan Spencer

At the beginning of the year, Kopin announced its first Lightning OLED one-inch microdisplay (Kopin’s New 2Kx2K OLED on Si Panel to Advance VR Image Quality) and said that since then has had positive …

Tags:AR/VR| Kopin| Mobile Display Monitor| OLEDs| Virtual Reality| Vol 24 - Issue 10

‘Bigscreen’ Looking to Virtual Working

by Bob Raikes

As we saw at MWC, companies including Samsung are developing systems to allow multiple computer workspaces in virtual environments (MWC 4YFN Show Buzzes). As well as allowing ‘unlimited’ display size and resolution, the concept …

Tags:AR/VR| Desktop Monitors| Mobile Display Monitor| Virtual Reality| Vol 24 - Issue 09

How Many Apple Engineers Working on AR?

by Milos Pavlovic

A UBS analyst has said that Apple may have over 1,000 engineers working on augmented reality in Israel which is leading to speculation that technology like Google’s Tango real-world detection may be in the …

Tags:Apple| AR/VR| Augmented Reality| Mobile Display Monitor| Vol 24 - Issue 09

New VR Motion Scheme Proposed

by Bob Raikes

At the GDC, a company called Survios said that it has developed ‘Sprint Vector’, a new game using a special way of moving in VR applications that avoids breaking the ‘suspension of disbelief’ from …

Tags:AR/VR| Mobile Display Monitor| Virtual Reality| Vol 24 - Issue 08

AMD GPUs Catch Up with NVidia to Support Asynchronous Reprojection

by Bob Raikes

AMD said at the GDC that its Radeon GPUs will support Asynchronous Reprojection on SteamVR with the next version of its software. The technology, so far only supported on NVidia GPUs, helps to make …

Tags:AMD| AR/VR| Game Playing| Mobile Display Monitor| Virtual Reality| Vol 24 - Issue 08

New White Paper on Optical Aspects of VR Headset Design Released

by Chris Chinnock

Insight Media has released a new white paper, sponsored by Kopin, titled, “Understanding Trade-offs in Microdisplay and Direct-View VR Headset Designs.” It is now available for free download (with registration). The white paper suggests …

Tags:AR/VR| Mobile Display Monitor| Optics| Virtual Reality| Vol 24 - Issue 08

Sony Sold 915,000 PlayStation VR Headsets in 4.5 Months

by Alan Spencer

Sony sold 915,000 PlayStation VR headsets in the last quarter of 2106 and up to 19th February this year. Sony is the only one of the big three tethered VR headset makers to release …

Tags:AR/VR| Mobile Display Monitor| PlayStation| sony| Virtual Reality| Vol 24 - Issue 08

New LG VR Headset Based on SteamVR Tracking

by Alan Spencer

LG is believed to be developing a new VR headset that will be based on Valve’s OpenVR platform, including using SteamVR Tracking. It was always Valve’s intention, when they set out to build their …

Tags:AR/VR| LG Electronics (LGE)| Mobile Display Monitor| Virtual Reality| Vol 24 - Issue 08

Austrian Post Tries VR for Promotion

by Alan Spencer

Invidis reports that the Austrian Post organisation (Österreichische Post) has implemented a new VR 3D that shows a branch of the postal and telecommunications organisation. In the four-minute film, a virtual tour of a …

Tags:AR/VR| Austria| Mobile Display Monitor| Virtual Reality| Vol 24 - Issue 08

ARM and SMI Collaborate on VR at GDC

by Bob Raikes

We missed an earlier report that Arm and Sensormotoric Instruments (SMI) were planning to collaborate on demonstrating at the GDC that a combination of the latest Arm Mali G71 GPU and SMI’s technology is …

Tags:AR/VR| Arm| Gaze Recognition| Mobile Display Monitor| SMI| Virtual Reality| Vol 24 - Issue 09