New VR Motion Scheme Proposed

At the GDC, a company called Survios said that it has developed ‘Sprint Vector’, a new game using a special way of moving in VR applications that avoids breaking the ‘suspension of disbelief’ from other techniques. For example, simple jumping from one place (teleporting) to another tends to feel very unrealistic, although it is OK on standard displays. Other fast motion simulation can leave users feeling nauseous or dizzy, although small or slow movements are usually OK.

The company realised that the swinging of the arms is an important part of most motion and so has used that to help develop a more natural approach. It calls the approach ‘Fluid Locomotion’.

sprint vector