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Jaunt Makes it to PS4

by Bob Raikes

Jaunt, which is specialising in VR content, has released a new app for the PlayStation 4 that supports the PlayStation VR. The company said that 150 VR ‘experiences’ including travel, sports, music, film and …

Tags:360 Degree Cameras| AR/VR| Mobile Display Monitor| Virtual Reality| Vol 23 - Issue 51

Viaccess-Orca 360° VR Pre-integrated

by Bob Raikes

Viaaccess-Orca, in Paris, France, said that it will show its secured 360º VR content solution. The aim of the technology is to ‘dramatically’ improve video quality while maximizing bandwidth efficiency and assist with monetisation. …

Tags:360 Degree Cameras| AR/VR| Mobile Display Monitor| Vol 23 - Issue 51

Nikon Promotes 360 Camera

by Bob Raikes

Nikon held an event in New York to promote its recently released KeyMission 360 action camera. The company showed content uploaded to YouTube and viewed on Cardboard and Daydream devices. 8ninths, a creative company, …

Tags:360 Degree Cameras| AR/VR| Mobile Display Monitor| Virtual Reality| Vol 23 - Issue 49

Sony Pictures to Use Nokia’s OZO For VR

by Milos Pavlovic

Sony Pictures has done a deal to use Nokia’s Ozo camera to create VR content. The camera is a high end ($45,000) unit that uses 8 cameras, each with 2K x 2K resolution to …

Tags:360 Degree Cameras| AR/VR| Mobile Display Monitor| Nokia| sony| Vol 23 - Issue 45

Orbi Prime 4K Camera Glasses Have 360º Video Functionality

by Norbert Hildebrand

Meet Orbi Inc, a new start-up from Berkely, California that has taken a new type of video glasses to IndieGoGo. The Orbi Prime, as it is called, has four FHD cameras with no direct …

Tags:360 Degree Cameras| Virtual Reality| Vol 23 - Issue 46

Voke Bought by Intel

by Bob Raikes

Intel has bought a US VR start-up, Voke, which has a stereoscopic capture system designed to improve the experience of S3D for viewers. Intel is developing an IntelSports division that is working on developing …

Tags:360 Degree Cameras| Intel| Mobile Display Monitor| Vol 23 - Issue 44

Video to Exceed Gaming in VR in 2020

by Bob Raikes

Ovum has forecast that the value of the VR video market will reach $8.2 billion by 2020, overtaking gaming in the share of VR applications. The company identified four revenue streams which are: subscription …

Tags:360 Degree Cameras| AR/VR| Mobile Display Monitor| Virtual Reality| Vol 23 - Issue 43

VR Content Needs High Power

by Bob Raikes

Lewis Smithington is a US filmmaker that has been very involved in developing 360º VR content since 2014 and has written a blog post for Adobe that highlight his experiences and also detail the …

Tags:360 Degree Cameras| AR/VR| Mobile Display Monitor| Virtual Reality| Vol 23 - Issue 43

Samsung Gear 360 Now Available

by Bob Raikes

Image:MekoSamsung has announced that the Samsung Gear 360 is now available in retail at $349. The unit has dual lenses and records UltraHD video at 30 fps in MP4 (H.265) format. Storage is via …

Tags:360 Degree Cameras| Mobile Display Monitor| Vol 23 - Issue 41

360° VR: Proceed with Caution

by Matthew Brennesholtz

Despite unbounded optimism and enthusiasm from the presenters, I came away from the October 13th SMPYE-NY chapter meeting with my reservations about the future of virtual reality (VR) as a storytelling medium unresolved. The …

Tags:360 Degree Cameras| SMPTE| Virtual Reality| Vol 23 - Issue 41

Pixvana Reveals 10K VR Video Player and Publishing Platform ‘Spin’

by Bob Raikes

Pixvana, which is developing cloud-based content creation and has a range of playback software for 360º video, has released its “Spin” platform for publishing and streaming. It also said that it plans to release …

Tags:360 Degree Cameras| Mobile Display Monitor| Virtual Reality| Vol 23 - Issue 38

New Technology Area Round Up

by Bob Raikes

This reporter always enjoy the future technology area at IBC and I often save up visits to the end of a long day. If I get around the ‘moodily-lit STBs’, to quote Paul Gray …

Tags:360 Degree Cameras| Autostereo 3D| Flexible Displays| IBC 2016| Large Display Monitor| LG Displays (LGD)| Mobile Display Monitor| Super Hi-Vision (8K)| Telepresence| Vol 23 - Issue 38