Other Demos from VT MÄK, Leidos, Aegis, SAIC and Intelligent Decisions

VT MÄK Showcases Wargaming & First-Person Simulation

VT MÄK (MÄK) (Cambridge, MA), a company of Vision Technologies Systems, Inc. (VT Systems), didn’t announce anything new, but it created several demos to illustrate how its customers can integrate MÄK commercial-off-the-shelf (COTS) products into training solutions.

MÄK provides the simulation technology and software architecture to build modern command staff training systems – regardless of echelon – to teach and practice planning, decision-making and communication skills. At the booth it demonstrated:

  • A battalion-level simulation evaluating alternate courses of action.
  • Innovative simulations using intelligent human characters to train company commanders.
  • A low-overhead Joint Air Support Operation.

The company also offers its VR-Vantage IG (image generator) that has been upgraded to include the latest graphics cards. This platform was then used to host four different simulation engines to demonstrate high-performance first-person player stations. I/ITSEC demonstrations included:

  • A Light Armored Vehicle (LAV) demo.
  • A Forward Observer using binoculars.
  • A UAV sensor gimbal simulation.
  • An integration of VR-Vantage IG with the Oculus Rift.

Leidos Showcases Aircrew and Army Training & Simulation Solutions

Leidos (Reston, Va.) was at I/ITSEC 2014 to discuss and demonstrate several modeling, simulation and training solutions across live, virtual and constructive (LVC) domains. These included:

  • Dash 8 Aircrew Readiness (DART): a system designed to demonstrate and train aircrews on the capabilities of the DeHavilland Dash 8 300 type aircraft with a technologically advanced flight deck and multiple sensor suite payloads.
  • The Non-Rated Crew Member Manned Module (NCM3) enables the realistic collective training of helicopter crews – gunners and hoist and sling-load operators – for tactical operations, aerial gunnery support and defense.
  • One Semi-Automated Forces (ONESAF): US Army’s open source, common constructive simulation platform for the Army, joint and non-military communities to manage the entire simulation life cycle, from scenario development through after-action review.
  • Synthetic Environment Core (SE Core): The US Army’s SE Core Common Virtual Environment Management (CVEM) program provides simulations with the ability to fully integrate and operate within live, virtual, constructive and gaming training domains to ensure the “fair fight.”

AEgis Showed UAV and More at I/ITSEC 2014

AEgis Technologies showed off:

  • Mobile applications and serious games for training.
  • Embedded trainers for small unmanned aircraft systems (S-UAS).
  • Terrain database development and high resolution 3D models.

Intelligent Decisions Shows Full Range

Intelligent Decisions demonstrated a number of its industry-leading simulation and training solutions that included:

  • Dismounted Soldier Training System – Shoot, Move, Communicate in a Virtual Environment; Non-Lethal Virtual Training; Additional capabilities/Enhancements to Individual Movement in a Virtual Environment.
  • Marksmanship Training System – Dome Shooter, Long Range Shooter, Skill Drills.
  • Fixed Wing Simulator – Fly, Shoot, Communicate; Call for Fire Co-ordination.
  • Boat Driver Trainer – Driving Skills, Gunnery Skills.
  • Helicopter Pilot/Gunner Trainer – Fly, Shoot, Communicate, Pilot/Gunner Co-ordination.
  • Vehicle Trainer – Drive, Shoot, Communicate.

SAIC Presents its Training and Simulation Enhancement Capabilities at I/ITSEC

Science Applications International Corp. (SAIC) was at I/ITSEC 2014 to demonstrate what it is doing in the training and simulation market. The company showed:

  • Simulation as a Service: Using a web browser, SAIC integrates and delivers graphic-intense simulation visualizations to the warfighter in the field leveraging portable platforms such as tablets and laptops. The company’s solution supports training and experimentation at the point of need. SAIC’s hardware-agnostic solution frees users to concentrate on the training and not the infrastructure while receiving graphic-intensive 3-D representation on low-end portable equipment.
  • Training on Demand: SAIC uses immersive technologies, including Unreal 4 and Oculus Rift, to provide training anywhere, anytime. SAIC’s training-on-demand solution integrates game-based technology with cloud data services to provide training without geographical constraints.
  • CyberSecurity Edge: SAIC can provide a unique, holistic end-to-end cybersecurity solution that is scalable, cost-effective and vendor-neutral. Using current tools and processes, the SAIC solution can protect simulators and training networks to fit a customer’s budget, risk tolerance, and cybersecurity requirements.
  • Mobile Training Applications: SAIC leads a team of game designers and developers in the creation of mobile application for training. During I/ITSEC, the company showed examples of how gaming technologies can be used for more than just pure entertainment. Mobile applications targeted at training geography, science, technology, engineering and math were showcased. – Chris Chinnock