Jon Peddie

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The Reality of AR and VR: Highlights from a New Survey

by Jon Peddie

In March 2018, TECHnalysis Research conducted an online survey of a thousand US consumers that identify themselves as gamers and own some type of AR or VR-capable device. The ages of the respondents ranged …

Tags:Augmented Reality| Market Data| Mobile Display Monitor| Virtual Reality| Vol 25 - Issue 23

Money Can’t Buy You Love…

by Jon Peddie

… but it can get you a curved display you’ll fall in love with. In computer graphics, too much is not enough. I first said that in 1980 I think, and it has been …

Tags:Curved Displays| Dell| Desktop Monitors| Game Playing| LG Displays (LGD)| Vol 25 - Issue 23

Big Screen TVs for Gaming to be Stutter Proofed

by Jon Peddie

Why should PC gamers have all the fun? Indeed. Just because you can get a large screen 4K UHD beautiful monitor and drive it with a powerful GPU that is used in supercomputer, doesn’t …

Tags:AMD| Consoles| Jon Peddie Research (JPR)| Microsoft| Variable Frame Rate (VRR)| Vol 25 - Issue 10| xBox

VR & AR with Realistic Images – Coming soon!

by Jon Peddie

People have described ray tracing (RT) as the holy grail of computer imaging. RT generates (if done properly) a physically accurate representation of an imagined or reconstructed scene. The number of variables is bewildering, …

Tags:Augmented Reality| Jon Peddie Research (JPR)| ray tracing| Vol 25 - Issue 06

Jon Counts All The Pixels In The World

by Jon Peddie

An old friend asked me, Hey Jon, how many pixels do you think there are in the world? TV’s, PC’s, smart phones, tablets. It’s going to be a lot! But how many? How many …

Tags:Jon Peddie Research (JPR)| Vol 25 - Issue 05

AMD and Intel—Together at Last

by Jon Peddie

As much as I hate to give Kyle Bennett of HardOCP credit for anything other than being fastest driver in Texas, it turns out he may also be the fastest news reporter too. Way …

Tags:AMD| GPUs| Intel| Vol 24 - Issue 42

What You Call VR, I Call a CAVE

by Jon Peddie

Back in the fall of 1991, when many of you were still in school, and the old guys reading this were trying to figure out how to get two or more AIBs to work …

Tags:CAVEs| Graphics Processing| Passive 3D| Virtual Reality| Vol 24 - Issue 41

PC Monitors Suck – User UN-friendly in So Many Ways

by Jon Peddie

The PC market has been supplying monitors for more than thirty years and you might have thought that, by now, the design would be really well matched to users. No such luck! When installing …

Tags:Desktop Monitors| Vol 24 - Issue 37

Microsoft Resuscitates the Baby

by Jon Peddie

The father of the PC was IBM and so we suppose Microsoft was the mother. The godfather of the PC may turn out to be Qualcomm if what we saw in Taipei is any …

Tags:Microsoft| Qualcomm| Vol 24 - Issue 23| Windows

Qualcomm Thinks VR is Going to be a Big Deal

by Jon Peddie

They have invested in tools, processors, and vision Immersion enhances everyday experiences, making them more realistic, engaging, and satisfying. Qualcomm thinks VR will provide the ultimate level of immersion, creating a sense of physical …

Tags:Virtual Reality| Vol 23 - Issue 11

Qualcomm’s DSPs Boost SmartDragon Graphics

by Jon Peddie

Our good friend, Dr. Jon Peddie, got to hear about the next generation Snapdragon 820, launched today. Very high resolution displays and graphics need significant processor power to drive them and this is where …

Tags:Qualcomm| Semiconductors| Vol 22 - Issue 34

Taming the Energy Use of Gaming Computers

by Jon Peddie

Gaming PCs consume roughly 75 billion kilowatt-hours per year of electricity in 2012 – 20% of global PC consumption. Evan Mills of Lawrence Berkeley National Laboratory and Nathaniel Mills of GreeningTheBeast.com just published a …

Tags:Environment| Game Playing| Power Consumption| Vol 22 - Issue 31