MicroOLED and MicroLED: The Future of AR/VR Displays
by Sweta Dash
The growth of AR/VR headsets is expected to be strong in the next five years.
Tags:Augmented Reality| Micro OLED| Microdisplays| MicroLED| MR| OLEDos| showcase| VR
by Sweta Dash
The growth of AR/VR headsets is expected to be strong in the next five years.
Tags:Augmented Reality| Micro OLED| Microdisplays| MicroLED| MR| OLEDos| showcase| VR
by Omid Rahmat
Could AR and VR are be sucking up investments in microdisplays that could be put to better use somewhere else?
Tags:Augmented Reality| financials| | VR
by Omid Rahmat
The Innolux prototype demonstrates that LCD remains a highly viable option capable of matching and even exceeding its rivals’ capabilities through creative engineering.
Tags:Innolux| LCD| showcase| VR
by Shawnee Blackwood
OEMs are hoping that the Vision Pro and Quest 3 will act as catalysts after a bleak period for the market.
Tags:Apple| Augmented Reality| China| headsets| | Pico| Quest 3| Vision Pro| VR
by Emory Kale
Diffractive optics like liquid crystal lenses can be very thin but suffer from chromatic aberration that causes different colors to focus at different points.
Tags:LCD| MR| OLED| research| VR
by Emory Kale
Meta is in bed with Qualcomm and may not need its own silicon after all.
Tags:Apple| Augmented Reality| headsets| | MR| VR
by Omid Rahmat
Passthrough video is a feature of many mixed reality (MR) headsets that allows the user to see the real world around them through the headset’s cameras. This can be used for a variety of …
Tags:Apple| Augmented Reality| headsets| | MR| showcase| VR
by Omid Rahmat
The Alt-Reality industry should thank their lucky stars that Meta is spending so much money on one man’s dream to get into everyone’s heads.
Tags:Augmented Reality| Qualcomm| showcase| smart glasses| Snapdragon| VR
by Shawnee Blackwood
Meta’s taking pre-orders in 23 countries for its plucky little MR headset.
Tags:Mixed Reality| Qualcomm| Quest 3| VR
|by Emory Kale
Researchers have been trying various methods to improve the quality and performance of near-eye displays. One of the promising techniques they’ve looked into involves using light field (LF) displays, which can offer a more realistic and immersive visual experience.
Tags:Innolux| LCD| Light Field Displays| Near-Eye Displays| research| showcase| VR
by Shawnee Blackwood
By 2027, global shipments are projected to grow to 30.3 million units.
Tags:Augmented Reality| Bytedance| DPVR| IDC| | sony| VR| Xreal
by Emory Kale
Quantum dots, a component of the device, were responsible for absorbing roughly 6-7% of the visible light that struck them.
Tags:AR Glasses| Augmented Reality| eye tracking| Quantum Dots| research| showcase| VR