Virtual Reality

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Tata and Formula 1 Complete World First Live 360° Video Trial

by Andrew Fenn

This week’s Singapore Grand Prix at Marina Bay Street Circuit wasn’t just a victory for Lewis Hamilton. A proof-of-concept test conducted by Tata Communications in conjunction with Formula 1 has demonstrated how races can …

Tags:AR/VR| Mobile Display Monitor| Sports and Stadiums| Virtual Reality| Vol 24 - Issue 35

HTC Registers Vive Focus Trademark in US & EU

by Andrew Fenn

Dutch tech publication LetsGoDigital has revealed that HTC has registered ” Vive Focus” as a new trademark in the US and EU for a product. It is believed that the new trademark refers to …

Tags:AR/VR| HTC| Mobile Display Monitor| Virtual Reality| Vol 24 - Issue 35

The Cinera “Immersive Personal Theater” Headset

by Arthur Berman

Founded in 2014, the mission of Cinera Inc. (Newark, DE) has been to develop a product to address what they feel is an opportunity in an under served market. The company web site describes …

Tags:HMDs (Head Mounted Displays)| Virtual Reality| Vol 24 - Issue 35

Showstoppers Busy with Headsets & Smartwatches

by Bob Raikes

The Showstoppers event took place on the evening before the show. There was a small number of exhibitors that were of interest to our readers, although many of the exhibitors were showing gadgets and …

Tags:Augmented Reality| IFA 2017| Large Display Monitor| Mobile Display Monitor| Smartwatches| Virtual Reality| Vol 24 - Issue 33

Acer Looks to Gaming

by Bob Raikes

Acer got in early with its IFA press event and it started several hours before the ‘official’ opening Press event. We’ve seen that Acer has not had a good time in business in the …

Tags:Acer| All-in-ones (AIOs)| Game Playing| IFA 2017| Large Display Monitor| Mobile Display Monitor| Virtual Reality| Vol 24 - Issue 33

Solid Growth of Global VR/AR Headset Shipments in Q2 2017

by Andrew Fenn

According to IDC, global shipments of VR and AR headsets reached 2.1 million in Q2 2017, a year-on-year growth of 25.5%. The results show a slight drop from the previous quarter’s results, but the …

Tags:AR/VR| IDC| Market Data| Mobile Display Monitor| Virtual Reality| Vol 24 - Issue 33

Oculus Sale Drives Record Share

by Andrew Fenn

Valve has announced that Oculus Rift has broken a new record for its highest ever market share on Steam. It’s no coincidence that this announcement comes towards the end of the Summer of Rift …

Tags:AR/VR| Mobile Display Monitor| Oculus VR| Virtual Reality| Vol 24 - Issue 33

HypeVR Demonstrates Volumetric Video using Apple ARKit

by Andrew Fenn

HypeVR has demonstrated its Volumetric Video technology—which the company has recently adapted for Apple’s ARKit—with a new video released on Vimeo. This technology involves a rig of camera equipment capturing footage in 360 degrees, …

Tags:AR/VR| Augmented Reality| Mobile Display Monitor| Virtual Reality| Vol 24 - Issue 33

VR @ ISTE 2017: In the Exhibit Hall

by Len Scrogan

In many ways, the virtual reality exhibitors at the ISTE 2017 expo hall reminded me of the sights, sounds and drama of a major multi-match boxing event. (The ISTE 2017 educational technology conference held …

Tags:Education| Mobile Display Monitor| Virtual Reality| Vol 24 - Issue 32

Cappasity Makes 3D Platform for AR/VR

by Bob Raikes

Capassity is developing a platform that is intended to help the development of interactive 3D content for AR & VR. The company’s CEO, Kosta Popov, said “Top luxury retailers who have implemented our 3D …

Tags:AR/VR| Augmented Reality| Mobile Display Monitor| Virtual Reality| Vol 24 - Issue 32

Being Veative

by Len Scrogan

Singapore is in the house. That’s right, Veative, a virtual reality exhibitor headquartered in Singapore with offices in India, USA, UAE, and Egypt, stormed into the exhibit hall at ISTE 2017 this year with …

Tags:Education| Virtual Reality| Vol 24 - Issue 35