Virtual Reality

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AR Versus VR Turns into AR and VR

by Norbert Hildebrand

In a brand new patent application, Microsoft claims a technology that would create a head-mounted display that is capable of acting as AR and VR glasses. The patent (US patent application 2015/045779), titled ‘Head-Mounted …

Tags:AR Glasses| Augmented Reality| Electrochromic Displays| Microsoft| Virtual Reality| Vol 23 - Issue 09

Oculus Will Support Mac When Apple Prioritises Graphics

by Tom Allen

Palmer Luckey, founder of Oculus VR, has said that the Oculus Rift headset will work with Macs when Apple makes “a good computer”. Apple does not currently prioritise the high-end GPUs that the Oculus …

Tags:Apple| HTC| Mobile Display Monitor| Oculus VR| Virtual Reality| Vol 23 - Issue 09

InstaVR Speeds App Creation

by Tom Allen

A new tool was recently bought to our attention, which can be used to develop publication-ready VR apps. InstaVR, from Candlify VR, is an app authoring tool that uses a drag-and-drop web-based interface. It …

Tags:Content Creation| Mobile Apps| Mobile Display Monitor| Virtual Reality| Vol 23 - Issue 09

Mobile VR Will Grow at 84.5% CAGR

by Tom Allen

ABI Research has predicted that mobile VR device shipments will exceed 50 million units by 2020, with a CAGR of 84.5%. The conclusion is based, in part, on the recent spate of virtual reality …

Tags:Mobile Display Monitor| MWC 2016| Virtual Reality| Vol 23 - Issue 09| Wearable Market

Facebook, Oculus and the Future of VR

by Norbert Hildebrand

After Facebook bought Oculus for the round sum of two billion dollars, the world has assumed that Facebook has a clear vision and plan for how to benefit from one of the frontrunners in …

Tags:| Mobile Display Monitor| Oculus Rift| Oculus VR| Virtual Reality| Vol 23 - Issue 09

Samsung’s Trendy Technology Playground

by Matthew Brennesholtz

Samsung 837 is a “Technology Playground” that opened on February 25th in the trendy Meatpacking District in New York. This three storey venue is intended to introduce Samsung consumer and B2B products to all …

Tags:Samsung| Video Walls| Virtual Reality| Vol 23 - Issue 09

McDonald’s Getting into VR

by Norbert Hildebrand

It shouldn’t come as a surprise that many companies that cater to children in general have an interest in VR. As one of the upcoming technologies, VR in general is often viewed as the …

Tags:Mobile Display Monitor| Virtual Displays| Virtual Reality| Vol 23 - Issue 08

I love VR / I hate VR: The Janus Incidence

by Len Scrogan

With much fanfare and waves of excitement, the year 2016 has been heralded as the long foretold “year of VR.” Each week at least one article appears in the press, creating a market energy …

Tags:Education| Stereopsis| Virtual Reality| Vol 23 - Issue 11

VR is Child’s Play

by Matthew Brennesholtz

I went to the 2016 North American International Toy Fair on February 15th & 16th to see the latest in toy technology, especially how it relates to displays. Normally I only go to the …

Tags:Education| Toys| Virtual Reality| Vol 23 - Issue 07

HTC Surprises with Vive Price

by Tom Allen

HTC had two stands, located opposite from one another: one was dedicated to the Vive VR headset (and was very busy for all four days of the show), while the other, larger stand held …

Tags:HMDs (Head Mounted Displays)| HTC| Mobile Display Monitor| MWC 2016| Smartphones| Virtual Reality| Vol 23 - Issue 08| Wearables

Samsung Chooses VR, Cameras and Gaming

by Tom Allen

Samsung’s launch event for its next phone, the Galaxy S7, was unusual. The stage was located in the middle of the room, with the press conference conducted ‘in the round’. It meant that the …

Tags:360 Degree Cameras| HMDs (Head Mounted Displays)| Mobile Display Monitor| MWC 2016| Samsung| Smartphones| Virtual Reality| Vol 23 - Issue 08