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USA TODAY NETWORK Releases the First Weekly Virtual Reality News Show

by Isaac Oburu

Gannett Co., Inc. (“Gannett”), parent company for the USA TODAY NETWORK which currently comprises USA TODAY and 109 local media brands, including Arizona Republic and Indianapolis Star, today announced the release of ‘VRtually There,’ …

Tags:USA| Virtual Reality

SES Adds UHD and 360 VR in the US

by Bob Raikes

SES has done a deal with C4K360 to broadcast the UltraHD channel in North America on the SES-1, SES-3 and AMC-18 satellites at the centre of the orbital arc over North America. C4K360 wants …

Tags:Large Display Monitor| Mobile Display Monitor| UltraHD| USA| Virtual Reality| Vol 23 - Issue 41

Gartner

Gartner’s Top 10 Strategic Technology Trends for 2017

by Norbert Hildebrand

At the Gartner Symposium/ITxpo 2016, October 16-20 in Orlando, the market research company focused on the top technologies for 2017 as they identified them. These trends will require strategic decisions from many companies in …

Tags:Augmented Reality| Gartner| Large Display Monitor| Mobile Display Monitor| technology| Virtual Reality| Vol 23 - Issue 41

360° VR: Proceed with Caution

by Matthew Brennesholtz

Despite unbounded optimism and enthusiasm from the presenters, I came away from the October 13th SMPYE-NY chapter meeting with my reservations about the future of virtual reality (VR) as a storytelling medium unresolved. The …

Tags:360 Degree Cameras| SMPTE| Virtual Reality| Vol 23 - Issue 41

HTC To Boost Vive Sales in 2017

by Bob Raikes

The Economic Daily News in China said that HTC is expected to sell 400,000 Vive VR devices this year, with 1.5 million forecast for 2017. Part of the increase may come from cost savings …

Tags:AR/VR| HTC| Mobile Display Monitor| Virtual Reality| Vol 23 - Issue 41

Sony To Take VR Beyond Games

by Bob Raikes

Sony’s CEO, Kaz Hirai, has said at Mipcom, the annual TV content event in Cannes, that Sony will look beyond just gaming to exploit its PlayStation VR headset and technology. The company has already …

Tags:AR/VR| Mobile Display Monitor| sony| Virtual Reality| Vol 23 - Issue 41

Strategy Analytics Says UK VR is ‘Slow Burn’

by Bob Raikes

David McQueen of Strategy Analytics said that only around 3% of British households will have a VR headset in the next year, with 92% of those being based on smartphone-based units. The company also …

Tags:AR/VR| Mobile Display Monitor| Virtual Reality| Vol 23 - Issue 41

Sony VR Headset Lowers the Entry Price for Gamers

by Norbert Hildebrand

After several reports about the imminent release of the Sony Playstation VR, the VR headset (product code CUH-ZVR1 series) is finally here. It will work with the Playstation 4 as well as upcoming variations …

Tags:Mobile Display Monitor| PlayStation| sony| Virtual Reality| Vol 23 - Issue 40

SteamVR Working on Controllers

by Bob Raikes

Valve said that it now has 300 licencees for its SteamVR laser-based tracking technology which is used to add room tracking to the HTC Vive. They are in industries ranging from “entertainment VR to …

Tags:3D| Mobile Display Monitor| Virtual Reality| Vol 23 - Issue 40

Modal Looking to Global VR

by Bob Raikes

ModalVR has developed a system to support multiple (up to 10) players in arcade or theme park VR experiences. Modal VR claims the system can track users across 900,000 sq ft (83,613 sq m). …

Tags:Mobile Display Monitor| Virtual Reality| Vol 23 - Issue 40

First IMax VR Centre in Europe to be in Manchester

by Bob Raikes

We have reported on the plans by IMax to develop VR experiences attached to cinemas and now the company has announced a deal with Odeon & UCI Cinemas group, under which the first pilot …

Tags:IMAX| Large Display Monitor| UK (United Kingdom)| Virtual Reality| Vol 23 - Issue 40

Grove your VR PC Display and Browser

by Norbert Hildebrand

We recently reported that HTC has moved the VivePort app store out of Beta and HTC has released Grove as the browser of choice for the HTC Vive headset on the platform. The virtual …

Tags:Desktop Monitors| HTC| Mobile Display Monitor| Virtual Reality| Vol 23 - Issue 40