Virtual Reality

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AMD Acquires Nitero for Wireless VR/AR Technology

by Alan Spencer

California-based semiconductor company, AMD, has acquired intellectual property and key engineering talent from Texas-based Nitero. The move is to enable AMD ot produce the next generations of wireless VR and AR headsets. Nitero can …

Tags:AMD| Augmented Reality| Mobile Display Monitor| Virtual Reality| Vol 24 - Issue 15| Wireless

VR First Programme Developing

by Bob Raikes

We reported on the VR First initiative at IFA last year. The organisation said that it now has 26 labs operating in the US, Europe, Asia and Oceania and will bring the number up …

Tags:Augmented Reality| Mobile Display Monitor| Virtual Reality| Vol 24 - Issue 15

Global VR Industry Revenues for 2017 to Reach $7.2 Billion

by Alan Spencer

Greenlight Insights has published a research report, in collaboration with the RoadToVR blog, which forecasts that total VR revenues will reach $7.2 billion globally by the end of the year. Some $4.7 billion of …

Tags:Market Data| Mobile Display Monitor| Virtual Reality| Vol 24 - Issue 14

Oculus Reduces Hardware Recommendations

by Bob Raikes

Oculus has updated its minimum specification for its Rift and has a compatibility check tool. The new specification means a move down for the minimum graphics card needed from the GTX 1060 that was …

Tags:AR/VR| Mobile Display Monitor| Nvidia| Oculus Rift| Virtual Reality| Vol 24 - Issue 14

VR Headsets Need Modularity and Wireless

by Alan Spencer

A study from the User Experience Strategies service at Strategy Analytics, has found that the two most desirable design trends for future VR headsets are for them to be modular and wireless connected. VR …

Tags:AR/VR| Mobile Display Monitor| Virtual Reality| Vol 24 - Issue 14| Wireless

Ford & Dassault Systèmes Produce “Mustang over Manhattan”

by Matthew Brennesholtz

To celebrate the 50th anniversary of the Mustang, Ford did a VR recreation of a stunt they first performed 50 years ago and repeated as part of the 50th anniversary celebration: they put a …

Tags:HTC| Mobile Display Monitor| Virtual Reality| Vol 24 - Issue 13

Jaunt VR adds App to Honor 8 Pro Handset

by Alan Spencer

Jaunt VR has announced a deal with Honor, part of the Huawei Group, whereby the Honor 8 Pro handset will be shipped with the Jaunt app pre-installed. Also, inside the box of the phone, …

Tags:Huawei| Mobile Display Monitor| Virtual Reality| Vol 24 - Issue 13

Wireless Vive Adapter TPCast to Ship

by Alan Spencer

The first TPCAST Wireless Adaptors for HTC Vive are now delayed until the end of the month due to the production and testing processes taking longer than originally planned. The company has apologised to …

Tags:AR/VR| HTC| Mobile Display Monitor| Virtual Reality| Vol 24 - Issue 13| Wireless

VR Experiences at CinemaCon

by Chris Chinnock

“Experience” is the term used to describe your adventure in VR. In most cases at CinemaCon, this was more like a virtual ride, sometime augmented with 4D or 5D effects. I tried the Mummy …

Tags:Cinema| CinemaCon 2016| Large Display Monitor| Mobile Display Monitor| Virtual Displays| Virtual Reality| Vol 24 - Issue 13

The Studio and Exhibitor Perspective on VR at CinemaCon 2017

by Chris Chinnock

As expected, VR was well represented at CinemaCon this year. I was able to attend a seminar on the topic and try out several demos. Almost all the ones I saw featured VR plus …

Tags:Cinema| CinemaCon 2017| Large Display Monitor| Mobile Display Monitor| Virtual Reality| Vol 24 - Issue 13

HTC Vive and Accedo Partner For VR

by Alan Spencer

Accedo has announced a partnership with HTC Vive to help educate the video industry and accelerate VR innovation in Australia. Accedo and HTC will produce a series of joint seminars and participate in industry …

Tags:AR/VR| Mobile Display Monitor| Virtual Reality| Vol 24 - Issue 13

Disney Helps Enable Virtual Baseball

by Arthur Berman

One reality of virtual reality is that wearing a HMD renders the user practically blind to the surrounding real world. A second reality is that it is very difficult to convey to the wearer …

Tags:Disney| Sports and Stadiums| Virtual Reality| Vol 24 - Issue 13