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VR Motion Sickness Countered – With a Fake Nose

An undergraduate at Purdue University in the USA has suggested a way to counter the ‘motion sickness of virtual reality’ by programming in a virtual nose. Motion sickness occurs when you see motion with your eyes without feeling motion in your vestibular system (i.e. actually feeling movement). Fixed-reference objects, like window frames, help to stop the sickness, but are not applicable to every situation – a nose could be. The work was presented at GDC 2015.