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VR Boosts the Haptics Industry

A new report from IDTechEx Research, finds that the haptics industry will be worth $2.8 billion by 2027. Haptics are key technologies enhancing the user experience, such as vibrating smartphones or tension building in a video game controller. Haptics technologies have now reached billions of electronics devices.

The haptics industry was short of success stories until haptic actuators were adopted in products like smartphones. The industry then suffered increasing commoditisation, high levels of competition and shrinking margins. The eccentric rotating mass motor dominated haptic technology for many years, and it is only recently that linear resonant actuators have taken significant amounts of market share. Today, the VR space is offering the best opportunity for new haptics with widespread commercially available platforms hitting the market in the last 12-18 months. There have been billions of dollars of investment, with thousands of players involved, and all of the largest players in VR (Oculus, HTC and Sony) see existing haptics as a key opportunity for technology development in the future.

The report, Haptics 2017-2027: Technologies, Markets and Players, includes detailed coverage of all haptics technology today, and what will be available in the next decade. The report also contains an extensive section covering haptics in VR, detailing all of the major players, trends and developments in this space. The report finds that the market for haptics in VR could generate an additional $500m per year by 2022, as the first significant sector to reach these kind of hardware revenues since the smartphone was introduced.

Haptics Technology Production Adoption