VR in Education: The Content Landscape
by Len Scrogan
Although VR learning and physical learning centers will continue to persist in university medical schools, the outlook for K-16 appears dispiriting.
Tags:EdTech| FETC| VR
by Len Scrogan
Although VR learning and physical learning centers will continue to persist in university medical schools, the outlook for K-16 appears dispiriting.
Tags:EdTech| FETC| VR
by Emory Kale
He has 40 years of experience in graphics and image processors, digital signal processing (DSP), memory architecture, display devices (LCoS and DLP), and display systems including heads-up displays and near-eye displays.
Tags:Augmented Reality| research| VR
by Shawnee Blackwood
City, University of London has teamed up with ARuVR, an Extended Reality (XR) training platform, to provide its technology and expertise to engineering, computer science, and applied mathematics students. The partnership will establish the …
Tags:Augmented Reality| Education| VR
by Omid Rahmat
It’s not all fun and games. Serious applications of VR technology deserve consideration.
Tags:research| VR
by Omid Rahmat
Computer scientists at the University of California, San Diego (UCSD) and Meta AI have developed a new video frame interpolation method that achieves smoother slow-motion video progression using something called Flow-Agnostic Video Representations for …
Tags:Augmented Reality| | Video Quality| VR
by Emory Kale
FitXR is expanding its virtual reality (VR) fitness offering into the UK, EU and Asia markets by launching on Pico VR headsets. n January 2023, FitXR launched two new studio offerings: Sculpt and Combat, …
Tags:Pico| VR
by Jon Peddie
Augmented reality (AR), like virtual reality (VR), is divided into two main segments: consumer and commercial. Consumer AR glasses resemble normal spectacles and are inconspicuous. Commercial AR, which includes medical, scientific, industrial, enterprise, and …
Tags:Augmented Reality| Head Up Displays HUDs| | Microsoft| VR
by Emory Kale
Samsung announced its first ultra-wideband (UWB) chipset, the Exynos Connect U100. With single-digit centimeter accuracy, the new UWB solution is optimized for use in mobile, automotive, and Internet of Things (IoT) devices, offering precise …
Tags:.DOOH| Augmented Reality| Samsung| VR
by Artem Alekseenko
Healium, a virtual and augmented reality biofeedback company, announced it’s entered into a know-how agreement with Mayo Clinic. Healium’s products and patented technologies bring biometric data from fitness trackers to life inside virtual, augmented, or …
Tags:Augmented Reality| Healium| Healthcare| VR
by Omid Rahmat
IDC just came out with a report that says Meta had 80% of the AR/VR headset market in 2022 as global shipments declined 20.9% to 8.8 million units. A Chinese market research firm has …
Tags:Augmented Reality| Bytedance| CCS Insights| IDC| | VR
by Emory Kale
The pendulum for AR/VR headsets swung the other way through the course of 2022 as global shipments declined 20.9% year over year to 8.8 million units, according to new data from the International Data …
Tags:Augmented Reality| HMDs (Head Mounted Displays)| IDC| VR
by Len Scrogan
At the end of my conference session analysis of FETC 2023 last month, I left the reader with a tease about a surprising upsurge in AR and VR sessions. In this short piece, I …
Tags:Augmented Reality| Education| FETC| VR