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VR in Education: The Content Landscape

by Len Scrogan

Although VR learning and physical learning centers will continue to persist in university medical schools, the outlook for K-16 appears dispiriting.

Tags:EdTech| FETC| VR

Jon Peddie Research Welcomes Karl Guttag as Senior Analyst

by Emory Kale

He has 40 years of experience in graphics and image processors, digital signal processing (DSP), memory architecture, display devices (LCoS and DLP), and display systems including heads-up displays and near-eye displays.

Tags:Augmented Reality| research| VR

UCSD and Meta AI Work Up Video Frame Interpolation for VR and AR Headsets

by Omid Rahmat

Computer scientists at the University of California, San Diego (UCSD) and Meta AI have developed a new video frame interpolation method that achieves smoother slow-motion video progression using something called Flow-Agnostic Video Representations for …

Tags:Augmented Reality| meta| Video Quality| VR

FitXR Launching on Pico VR Headsets

by Emory Kale

FitXR is expanding its virtual reality (VR) fitness offering into the UK, EU and Asia markets by launching on Pico VR headsets. n January 2023, FitXR launched two new studio offerings: Sculpt and Combat, …

Tags:Pico| VR

Eye Lasers vs. Giant Mirrors: The Funky Face-Off in AR and China’s Ambitions

by Jon Peddie

Augmented reality (AR), like virtual reality (VR), is divided into two main segments: consumer and commercial. Consumer AR glasses resemble normal spectacles and are inconspicuous. Commercial AR, which includes medical, scientific, industrial, enterprise, and …

Tags:Augmented Reality| Head Up Displays HUDs| meta| Microsoft| VR