
Could Meta and Apple be Stifling MicroLED Development?
by Omid Rahmat
Could AR and VR are be sucking up investments in microdisplays that could be put to better use somewhere else?
Tags:Augmented Reality| financials| | VR
by Omid Rahmat
Could AR and VR are be sucking up investments in microdisplays that could be put to better use somewhere else?
Tags:Augmented Reality| financials| | VR
by Omid Rahmat
The Innolux prototype demonstrates that LCD remains a highly viable option capable of matching and even exceeding its rivals’ capabilities through creative engineering.
Tags:Innolux| LCD| showcase| VR
by Shawnee Blackwood
OEMs are hoping that the Vision Pro and Quest 3 will act as catalysts after a bleak period for the market.
Tags:Apple| Augmented Reality| China| headsets| | Pico| Quest 3| Vision Pro| VR
by Emory Kale
Diffractive optics like liquid crystal lenses can be very thin but suffer from chromatic aberration that causes different colors to focus at different points.
Tags:LCD| MR| OLED| research| VR
by Emory Kale
Meta is in bed with Qualcomm and may not need its own silicon after all.
Tags:Apple| Augmented Reality| headsets| | MR| VR
by Omid Rahmat
Passthrough video is a feature of many mixed reality (MR) headsets that allows the user to see the real world around them through the headset’s cameras. This can be used for a variety of …
Tags:Apple| Augmented Reality| headsets| | MR| showcase| VR
by Omid Rahmat
The Alt-Reality industry should thank their lucky stars that Meta is spending so much money on one man’s dream to get into everyone’s heads.
Tags:Augmented Reality| Qualcomm| showcase| smart glasses| Snapdragon| VR
by Shawnee Blackwood
Meta’s taking pre-orders in 23 countries for its plucky little MR headset.
Tags:Mixed Reality| Qualcomm| Quest 3| VR
|by Emory Kale
Researchers have been trying various methods to improve the quality and performance of near-eye displays. One of the promising techniques they’ve looked into involves using light field (LF) displays, which can offer a more realistic and immersive visual experience.
Tags:Innolux| LCD| Light Field Displays| Near-Eye Displays| research| showcase| VR
by Shawnee Blackwood
By 2027, global shipments are projected to grow to 30.3 million units.
Tags:Augmented Reality| Bytedance| DPVR| IDC| | sony| VR| Xreal
by Emory Kale
Quantum dots, a component of the device, were responsible for absorbing roughly 6-7% of the visible light that struck them.
Tags:AR Glasses| Augmented Reality| eye tracking| Quantum Dots| research| showcase| VR
by Omid Rahmat
Sony’s offering a familiar-looking microdisplay at prices that makes you wonder how much would they add to the cost of a headset.
Tags:Apple| Augmented Reality| Microdisplay| MR| OLED| showcase| sony| VR