Virtual Reality

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Why Touch is No Good for Games

by Tom Allen

Touchscreens have changed the way that we interact with technology, but they aren’t suitable for everything. For scrolling through webpages – no problem. For choosing items from a menu – a bit trickier, but …

Tags:Haptics| Touch Displays| Virtual Reality| Vol 23 - Issue 34

HTC Establishes VC Fund for VR Investment – Spins off VR

by Tom Allen

Credit: Mobile World LiveHTC has continued its commitment to virtual reality, announced the formation of a venture capital investment fund at Mobile World Congress Shanghai. The news comes just one month after we reported …

Tags:HTC| Investment| Mobile Display Monitor| Virtual Reality| Vol 23 - Issue 25

Quanta Takes 360° Video Mainstream

by Tom Allen

We missed this when it was announced at Computex, but Quanta is trying to lower the cost of producing VR content with a smartphone add-on camera. The camera, developed with Canada’s ImmerVision, is able …

Tags:360 Degree Cameras| Mobile Display Monitor| Quanta| Virtual Reality| Vol 23 - Issue 25

Acer Invests in Starwood and StarVR HMD

by Matthew Brennesholtz

Acer Inc. announced on June 25th its intent to acquire convertible bonds issued by Starbreeze AB, a computer game developer and VR company based in Stockholm, Sweden, through a private placement transaction. Starbreeze and …

Tags:Acer| HMDs (Head Mounted Displays)| Virtual Reality| Vol 23 - Issue 25

Starbreeze Plans Low Persistence and Eye Tracking

by Tom Allen

Road to VR‘s Ben Lang spoke to Emmanuel Marquez, CTO of Starbreeze VR, at E3 this month. We first began covering the firm about a year ago, when its HMD became famous for its …

Tags:Head Tracker| HMDs (Head Mounted Displays)| Mobile Display Monitor| Virtual Reality| Vol 23 - Issue 25

Education Market Perspectives: InfoComm 2016

by Len Scrogan

I’ve been an educational technology director for 25 years, with a significant track record in large educational technology and AV purchases. I just returned from walking every aisle of InfoComm 2016, searching for promising …

Tags:360 Degree Cameras| 3D (Three Dimensions)| Collaboration| Education| Infocomm 2016| Interactive Displays| Panasonic| Virtual Reality| Vol 23 - Issue 26

Sony Pushes VR Shipments to 9 Million

by Tom Allen

Strong pre-orders of Sony’s Playstation VR – the release date for which was announced at E3 – will push VR device shipments past 9 million units this year, says TrendForce. Reception so far has …

Tags:HMDs (Head Mounted Displays)| HTC| Mobile Display Monitor| Oculus Rift| Oculus VR| PlayStation| sony| Virtual Reality| Vol 23 - Issue 24

Do You Believe in AR?

by Tom Allen

Then practice what you preach! The iconic ‘Sword of Damocles’ prototype AR systemIvan Sutherland and his team at Harvard University built the first AR system in 1967-68. The project was supported in part by …

Tags:Augmented Reality| Mobile Display Monitor| Virtual Reality| Vol 23 - Issue 24

Smartphones Linked to ‘Transient Blindness’

by Tom Allen

Smartphone use has been tied to temporary blindness by doctors. Two women were affected after checking their phones in the dark. Doctors described the case in the New England Journal of Medicine. Both women, …

Tags:Health and Safety| Mobile Display Monitor| Virtual Reality| Vol 23 - Issue 24

CineEurope Roundup

by Tom Allen

During an informal meeting, Korea’s CJ Group said that its 4DX technology is spreading across Asia and Latin America. Take-up is now accelerating in mature markets such as Western Europe and the USA. The …

Tags:CineEurope 2016| Cinema| Codecs| Dolby| Large Display Monitor| Polariser-based 3D| Virtual Reality| Vol 23 - Issue 25

Restricted FoV Eases VR Sickness

by Norbert Hildebrand

Motion sickness in virtual reality is a real problem – one that there has been only minor success in alleviating. Research has been done into using electrodes, or even virtual noses, to counter the …

Tags:Mobile Display Monitor| Virtual Reality| Vol 23 - Issue 24

E3 Shows the Promises and Problems of VR

by Tom Allen

After years of prototypes, demonstrations and teasers, we are finally on the cusp of virtual reality going mainstream. The evidence was seen at E3 this month, where VR was demonstrated by companies including Sony, …

Tags:Game Playing| Virtual Reality| Vol 23 - Issue 24