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Microsoft HoloLens – the Savior for the AR / VR Market?

by Norbert Hildebrand

By now, most technology analysts, writers and bloggers have realized that Google Glass is no longer aiming at leading the charge of introducing augmented reality to the average consumer. Even with a revamped model, …

Tags:Augmented Reality| Epson| Microsoft| Oculus VR| sony| Virtual Reality| Vol 22 - Issue 39| Vuzix

VR @ ISTE 2015

by Len Scrogan

Immersive virtual reality has never had a significant footprint at ed-tech conferences—until now. The ISTE 2015 educational conference, with over 21,000 in attendance, is the largest ed-tech conference held in the U.S. Yet the …

Tags:3D (Three Dimensions)| Education| Google| Oculus VR| Samsung| Virtual Reality| Vol 22 - Issue 40

Oculus Rift 08 2015

Oculus Will Focus on the Virtual Reality Market

by Norbert Hildebrand

Wired magazine has released an interview with Oculus CEO Brendan Iribe, in which he states that Oculus will focus in the immediate future on Virtual Reality (VR) rather than Augmented Reality (AR). This distinction …

Tags:Augmented Reality| Mobile Display Monitor| Oculus Rift| Oculus VR| Virtual Reality| Virtual Sets| Vol 22 - Issue 33

Nomadic Virtual Reality Opens SIGGRAPH VR Village

by Steve Sechrist

The Virtual Reality Village opened for the first time at the Special Interest Group Graphics (SIGGRAPH for short) conference and Exhibition in Los Angeles. A VR Village highlight included a nomadic Virtual Reality system …

Tags:3D (Three Dimensions)| 3D Content Creation| Augmented Reality| CAVEs| Oculus VR| Siggraph 2015| Virtual Reality| Vol 22 - Issue 32

Is AR the New Hope for 3D?

by Steve Sechrist

Humans are very good at detecting position within 3D space, that is precisely what Google’s Project Tango, Intel’s Real Sense and others entering the space are looking to achieve. 2nd Gen Tango Device Shown …

Tags:3D (Three Dimensions)| Augmented Reality| Google| Oculus VR| Virtual Reality| Vol 22 - Issue 31

Gesture Control Firm Pebbles Interfaces Acquired by Oculus

by Phillip Wright

Oculus, developer of the Rift virtual reality (VR) head-mounted display system has acquired Pebbles Interfaces (pebblesinterfaces.com – Note: original website taken down) of Kfar Saba, Israel. The firm’s LinkedIn page (below) describes the firm’s …

Tags:Mergers & Acquisitions| Oculus VR| Vol 22 - Issue 29

Feedback on Oculus Controllers

by Bob Raikes

Neil Schneider of “Meant to be Seen” had a chance to try the Oculus half moon controllers – here are his comments. The demo had you standing on a 5-foot floor mat facing away …

Tags:Game Controllers| Large Display Monitor| Oculus VR| Virtual Reality| Vol 22 - Issue 29

Oculus Redesigns Rift, Introduces Gesture Controls

by Tom Allen

After many years, Oculus VR has revealed the final design of its consumer headset – set to be released in Q1’16. As well as the Rift headset, Oculus showed off circular controllers that will …

Tags:HMDs (Head Mounted Displays)| Mobile Display Monitor| Oculus Rift| Oculus VR| Virtual Reality| Vol 22 - Issue 25

Oculus Rift Will be Expensive, But Look Closer…

by Tom Allen

After revealing the Q1’16 launch date, Oculus VR has shared pricing for its Rift headset. Speaking at the Re/code annual Code Conference, CEO Brendan Iribe said that the Rift would be priced in the …

Tags:Mobile Display Monitor| Oculus Rift| Oculus VR| Pricing| Vol 22 - Issue 22

AR and VR on the Mind

by Norbert Hildebrand

It seems that AR and VR are on everyone’s mind these days. The whole area of augmented and virtual reality is of great interest to the business world, as demonstrated by the acquisition of …

Tags:AR Glasses| Augmented Reality| Mobile Display Monitor| Oculus VR| Virtual Reality| Vol 22 - Issue 22

Oculus Connect 2 Comes to Hollywood

by Tom Allen

Oculus VR has announced Oculus Connect 2 – an event for engineers, designers and developers from around the world, where they can learn about the future of the Oculus platform. This year’s event will …

Tags:Back Panel| Events| Mobile Display Monitor| Oculus VR| Vol 22 - Issue 22

Surreal Vision team

Oculus Acquires Surreal Vision

by Helen Vince

Oculus has announced its acquisition of Surreal Vision, a UK-based company which has been working to refine software that can accurately and quickly build 3D maps of physical environments, which it calls simultaneous location …

Tags:Augmented Reality| Mergers & Acquisitions| Mobile Display Monitor| Oculus VR| Vol 22 - Issue 22