Niantic Using Lumis Waveguide – Guttag Investigates

What They Say

Occasional DD contributor and HMD guru, Karl Guttag, has published a blog post in which he speculates (based on a forensic analysis of published videos in comparison to his own photos) that the Niantic prototype AR display that it has shown are based on a Lumus waveguide. (Niantic Shows AR Prototype & Nreal Air Supports Consoles)

Guttag believes that:

“the Lumus Maximus has significant advantages in terms of brightness, efficiency, size, weight, and image quality for outdoor use. I don’t know about cost, but Lumus claims they are cost-competitive with diffractive waveguides.”

What We Think

One of the interesting points that I got from this article is the comment that one of the challenges of the Microsoft Hololens HMD in military applications is that there is some ‘eye-glow’ i.e. light that is projected forward from the headset rather than into the eye. He points out that this could cause a user to be spotted by an enemy. He also highlghts that the Lumus technology generates very little forward light compared to others.

Guttag said that someone has lent him a Meta Quest Pro and he plans to look at the ‘very bad’ AR passthrough. As he says ‘It should be fun’ (for those of us not working at Meta). (BR)

Niantic AR