Foveated Video Rendering Developed with Low Latency

What They Say

Scientists at Stanford have developed a “foveated” compression system that works in conjunction with gaze tracking to deliver two streams of video data at lower resolutions for non-foveal and higher for the fovea with a latency of just 14ms from eye movement to the generated image. This is in contrast to the typical range of 45-81 milliseconds plus network communication.

The team’s approach includes time for eye-tracking (~1.5 ms), encoding and decoding video (~5 ms), HDMI video output (~3.5 ms), and physical transition of the LCD (~4 ms)

The linked article explains the background behind foveated displays.

Original Article: Luke Hsiao, Brooke Krajancich, Philip Levis, Gordon Wetzstein, and Keith Winstein. 2022. Towards retina-quality VR video streaming: 15ms could save you 80% of your bandwidth. SIGCOMM Comput. Commun. Rev. 52, 1 (January 2022), 10–19.

What We Think

One of my favourite XR companies is Varjo and since I met the firm first, it was always highlighted the low latency of its technology. It would be interesting to see how the firm’s pipeline compares. (BR)

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