Steve Sechrist

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Next Steps in VR – Education and Games

by Steve Sechrist

In a rather nondescript pipe and drape booth at the SIGGRAPH VR Village earlier this month two Google employees sat under a – well, cardboard sign that simply read Google Cardboard. It is evidence …

Tags:3D Content Creation| Google| Virtual Reality| Vol 22 - Issue 34

Siggraph 2015 Roundup 009

by Steve Sechrist

KIST hand gesture recognition softwareThe Korean Institute of Science and Technology‘s (KIST) Imaging Media Research Centre was showing off its latest generation of hand gesture recognition. This used a 3D sculpting system to create …

Tags:Large Display Monitor| Mobile Display Monitor| Siggraph 2015| Virtual Reality| Vol 22 - Issue 33

Computer Vision With SMI

by Steve Sechrist

Epson’s AR Glasses at Siggraph with integrated eye-tracking from SMI. Note the (rather) large brick required to process the data. It’s fine for industry but the company will have to migrate this to a …

Tags:Augmented Reality| Epson| Eyewear| Gaze Recognition| Large Display Monitor| Mobile Display Monitor| Siggraph 2015| Vol 22 - Issue 33

Empowerment Informatics 007

by Steve Sechrist

“Childhood” simulation display VR creates the child’s view of the world, from Augmented Human Technologies Design group at U of Tsukuba JapanOn the application side, one of the more unique discoveries at the show …

Tags:Augmented Reality| HMDs (Head Mounted Displays)| Large Display Monitor| Mobile Display Monitor| Siggraph 2015| Vol 22 - Issue 33

Qualcomm Has a Mixed Reality Engine

by Steve Sechrist

Mattel’s new version of Viewmaster will crack open to allow a smart phone to be put inside and viewed in stereo 3D with a unique twist, support for Vuforia object recognition, triggering events by …

Tags:Augmented Reality| HMDs (Head Mounted Displays)| Large Display Monitor| Mobile Display Monitor| Qualcomm| Siggraph 2015| Virtual Reality| Vol 22 - Issue 33

New in Digital Projection – High Contrast HDR

by Steve Sechrist

MTT showed its High Contrast HDR projection prototype at Siggraph that truly was an impressive demonstration, The group said the technology is about 18 months out and works with existing projector heads.On the digital …

Tags:HDR - High Dynamic Range| Large Display Monitor| Mobile Display Monitor| Projection| Siggraph 2015| Vol 22 - Issue 33

Nvidia ‘Fills in Gaps’ in TV Industry

by Steve Sechrist

We found a display milestone in the Nvidia booth, where the chip company is first to support 4k resolution content at 60fps in its new Shield Android TV Box (and offering so much more …

Tags:Large Display Monitor| Mobile Display Monitor| Nvidia| Siggraph 2015| STBs| Streaming Video| Vol 22 - Issue 33

VR Village is a Success

by Steve Sechrist

This was year one for the VR Village at Siggraph, but based on attendance and interest level you can bet your boot they will be back in 2016New milestones were demonstrated at Siggraph, including …

Tags:Large Display Monitor| Mobile Display Monitor| Siggraph 2015| Virtual Reality| Vol 22 - Issue 33

Siggraph 2015 – Milestones in VR, AR and More

by Steve Sechrist

It was all things VR and AR at this year’s 42nd annual Siggraph, the Special Interest Group Graphics international conference sponsored by the ACM Association for Computer Machinery. The 2015 show was held in …

Tags:Augmented Reality| Large Display Monitor| Mobile Display Monitor| Siggraph 2015| Virtual Reality| Vol 22 - Issue 33

Getting Totally Immersed in Ford’s Booth

by Steve Sechrist

Ford’s VR Specialist (Visionary) Elizabeth Baron stands in front of the best darn display at Siggraph includes a 100-inch Barco dual laser image and work of love that was 5 years in the makingAnother …

Tags:3D (Three Dimensions)| Barco| display technology| DLP Projectors| Head Up Displays HUDs| Large Display Monitor| Laser Phosphor Projectors| Mobile Display Monitor| Siggraph 2015| Virtual Reality| Vol 22 - Issue 33

Nomadic Virtual Reality Opens SIGGRAPH VR Village

by Steve Sechrist

The Virtual Reality Village opened for the first time at the Special Interest Group Graphics (SIGGRAPH for short) conference and Exhibition in Los Angeles. A VR Village highlight included a nomadic Virtual Reality system …

Tags:3D (Three Dimensions)| 3D Content Creation| Augmented Reality| CAVEs| Oculus VR| Siggraph 2015| Virtual Reality| Vol 22 - Issue 32

Is AR the New Hope for 3D?

by Steve Sechrist

Humans are very good at detecting position within 3D space, that is precisely what Google’s Project Tango, Intel’s Real Sense and others entering the space are looking to achieve. 2nd Gen Tango Device Shown …

Tags:3D (Three Dimensions)| Augmented Reality| Google| Oculus VR| Virtual Reality| Vol 22 - Issue 31