A study from the User Experience Strategies service at Strategy Analytics, has found that the two most desirable design trends for future VR headsets are for them to be modular and wireless connected.
VR provides the means to gain new experiences and preview new environments otherwise unachievable in real life. The overall style of the headset is either a mobile device or is PC/console-based. Mobile device based VR headsets offer a low-cost option, but performance is inferior to PC/Console-based VR headsets. However, the high cost to build up a PC/console-based system does limit its usability and consequently consumer uptake.
Mathew Alton, research analyst and report author believes that there is a third option for VR headsets, and that is standalone systems. While not yet commercially available, being wireless, and being quick to set up, the compromises made through PC/console based VR would be minimised. However, the cost and the weight of the headset, and the battery life are the major limitations at this time.