Virtual Reality

subscribe

Four VR Titles Have Made $1M on Oculus Store

by Andrew Fenn

Oculus has announced that four titles on the Oculus Store have made $1 million in revenue. The news is further bolstered by statements from Valve that several VR titles on Steam have also achieved …

Tags:AR/VR| Mobile Display Monitor| Oculus VR| Virtual Reality| Vol 24 - Issue 27

CE Week New York Roundup

by Matthew Brennesholtz

I’ve attended CE Week New York for several years now. In the past, it has been organized by the Consumer Technology Association (CTA). The CTA always gave, among other things, a foretaste of the …

Tags:Augmented Reality| Awards| HDR - High Dynamic Range| Large Display Monitor| Mobile Display Monitor| OLED TVs| TV (Television)| Virtual Reality| Vol 24 - Issue 27

Screen4All Forum to Feature Best VR Expereince

by Alan Spencer

The best in VR storytelling and technical achievement, will be selected and screened during the Screen4All Forum and the Satis show aimed at TV and cinema creators and technicians from all across Europe. The …

Tags:Back Panel| France| Mobile Display Monitor| Virtual Reality| Vol 24 - Issue 27

Facebook Rumoured to be Developing Mid-Range Mobile VR Headset

by Andrew Fenn

Facebook plans to launch a mobile VR headset in 2018, according to a report on Bloomberg earlier this week. Bloomberg didn’t name its sources, but cited “people familiar with its development”. The product is …

Tags:AR/VR| | Mobile Display Monitor| Virtual Reality| Vol 24 - Issue 27

Just two topics this Week

by Bob Raikes

This week we include in LDM a special report on the Digital Signage Summit in Munich, which continues to gain momentum. Our Mobile Display Monitor issue, on the other hand has all of the …

Tags:Augmented Reality| Editorial| Large Display Monitor| Mobile Display Monitor| Smartphones| Virtual Reality| Vol 24 - Issue 26

Gotta talk about those stupid glasses – Can’t help it

by Kathleen Maher

VR is doomed. VR is going to change the technology world AR and VR are not the same so why do we keep talking about them as if they are? There, that should get …

Tags:Augmented Reality| CAVEs| Virtual Reality| Vol 24 - Issue 26

JPW: VR Arcades Will Support Industry Growth

by Andrew Fenn

Taiwan-based virtual reality supplier JPW is planning to open 15 VR arcade stores by the end of the year, according to Digitimes. JPW’s CEO and founder, Jack Tong, believes the presence of virtual reality …

Tags:AR/VR| Game Playing| Mobile Display Monitor| Virtual Reality| Vol 24 - Issue 26

A New 3D Display Can Minimizes Eye Fatigue in VR/AR Systems

by Arthur Berman

Researchers Wei Cui and Liang Gao within the Department of Electrical and Computer Engineering at the University of Illinois (Urbana, IL) have developed a display system that produces a 3D image based on a …

Tags:Augmented Reality| Mobile Display Monitor| Virtual Reality| Visual Ergonomics| Vol 24 - Issue 26

AR / VR and What it Means for the Consumer

by Norbert Hildebrand

For a few years now we have been talking about the great opportunities AR and VR will be bringing to the CE market. At a first glance this seems to describe a new set …

Tags:Augmented Reality| Virtual Reality| Vol 24 - Issue 27

SMPTE

SMPTE Informs on AR & VR Content

by Bob Raikes

We found an interesting article in the SMPTE monthly newsletter on the topic of AR & VR content creation. It’s worth a look at this link. (You’ll need to use the link as the …

Tags:Augmented Reality| SMPTE| Virtual Reality

Gfu Study 2017: Age Affects German Buying Interest – VR Interest is Weak

by Bob Raikes

Hans-Joachim Kamp of the GFU pictured at IFA. Image:MekoThe GFU in Germany has conducted a survey of 2,000 households in Germany on trends. 90% of households have PC, followed by TV at 89%, but …

Tags:Consoles| HD+ (Germany)| Large Display Monitor| Market Data| Mobile Display Monitor| Pay TV| Smart TV| Virtual Reality| Vol 24 - Issue 26