Virtual Reality

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HTC Vive Falling Behind Oculus Rift and Windows VR on Steam

by Andrew Fenn

The results of the latest survey from Steam reveal that HTC Vive is losing more market share to Oculus Rift and Windows VR headsets. Last month’s numbers put Oculus Rift at 47.1%, a sequential …

Tags:AR/VR| HTC| Market Data| Mixed Reality| Mobile Display Monitor| Oculus Rift| Virtual Reality| Vol 25 - Issue 34

Vision, Displays and Brownfields to Healthfields (B2H)

by Len Scrogan

I suppose the first thing we need to cover is “what do we mean by brownfields and healthfields?” Let’s start with some dictionary definitions: brown·field /?broun?f?ld/1. Unused properties, such as abandoned gas stations, landfills, …

Tags:3D (Three Dimensions)| Education| Human Visual System (HVS)| Virtual Reality| Vol 25 - Issue 35

VR Improves Vision

by Len Scrogan

Virtual Reality is making inroads in many areas these days, but none are as interesting as in the field of vision health. That’s because many people incorrectly suppose that healthy vision and VR are …

Tags:Education| Human Visual System (HVS)| Medical| Virtual Reality| Vol 25 - Issue 34

Google Partners with Science Education Firm on Daydream VR Labs

by Andrew Fenn

Google has partnered with science education company Labster to create more than 30 virtual labs on the Daydream platform, where students can do their lab work in VR without having to walk, drive or …

Tags:AR/VR| Education| Google| Mobile Display Monitor| Virtual Reality| Vol 25 - Issue 33

Oculus Santa Cruz Scheduled for Release in 2019 Q1?

by Andrew Fenn

Six months after developers first reported they had received Oculus’ new standalone inside-out tracking VR headset, codenamed “Santa Cruz”, reports have surfaced indicating that the device is scheduled for public release during the first …

Tags:AR/VR| Mobile Display Monitor| Oculus Rift| Virtual Reality| Vol 25 - Issue 33

Synaptics Unveils New VR Display Driver and VR Bridge

by Andrew Fenn

Synaptics, a developer of human interface solutions, has announced sampling of its new ClearView R63455 display driver IC (DDIC), featuring dual-display 1000ppi 2K-per-eye resolution at 90Hz, combined with unique foveal transport support for VR …

Tags:Chips| Mobile Display Monitor| Synaptics| Virtual Reality| Vol 25 - Issue 33

Oculus Launches Education Pilot Programme in Three Countries

by Andrew Fenn

Oculus has launched its Oculus Education pilot programme and is now distributing its Go and Rift VR headsets to schools, libraries and museums in Japan, Seattle and Taiwan. The motivation behind the pilot is …

Tags:AR/VR| Education| Japan Display Inc (JDI)| Mobile Display Monitor| Oculus Rift| Taiwan| USA| Virtual Reality| Vol 25 - Issue 33

Visbit Launches Premium Playback Service Across VR/XR Headsets

by Andrew Fenn

Visbit, a VR video transmission and playback technology company, released its Premium Playback Service, which it says offers a private content distribution solution with up to 8K 3D quality playback capability, synchronised playback control …

Tags:AR/VR| Mobile Display Monitor| Super Hi-Vision (8K)| Virtual Reality| Vol 25 - Issue 33

Siggraph 2018 Show Floor Roundup

by Bob Raikes

Christie had no new products at the show but had a number of demos of projection mapping, its video over IP technology and one in particular that caught our attention. The company has a …

Tags:Autostereo 3D| Codecs| Google| Intel| Large Display Monitor| Mobile Display Monitor| Projectors| Siggraph 2018| Virtual Reality| Vol 25 - Issue 32

Adobe Research Team Develops “Infinite Space” VR

by Andrew Fenn

A research team within Adobe has developed a new virtual reality system designed to trick a person into thinking they have unlimited space to walk around, free of obstacles. The system uses sensors to …

Tags:Adobe| AR/VR| Gaze Recognition| Mobile Display Monitor| Virtual Reality| Vol 25 - Issue 32

Reducing the Negative Effects Associated with VR Headsets

by Arthur Berman

A variety of negative physiological effects have found to be been associated with the use of virtual reality headsets. To combat these effects, Lemnis Technologies (Singapore) has developed and has just made available a …

Tags:HMDs (Head Mounted Displays)| Mobile Display Monitor| Siggraph 2018| Virtual Reality| Vol 25 - Issue 32

US Retailer Developing Virtual Reality Shopping Experiences

by Andrew Fenn

Walmart filed two patents back in January, indicating that the retail chain is developing a new virtual reality shopping concept, where VR device owners can shop in a virtual Walmart from the comfort of …

Tags:AR/VR| Mobile Display Monitor| Retail| Virtual Reality| Vol 25 - Issue 32| Walmart