Virtual Reality

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Topology Predicts VR Growth

by Tom Allen

Global shipments of VR devices will rise to 14 million units next year, according to Taiwan’s Topology Research Institute. The firm said that that its prediction was based on VR’s ‘clear market positioning’ and …

Tags:Market Data| Mobile Display Monitor| Virtual Reality| Vol 22 - Issue 31| Worldwide

Special Offer to Display Daily Readers

by Bob Raikes

The Immersed Europe event is taking place on September 3-4, 2015 in Murcia, Spain. The organisers have offered Display Daily readers a special discount of €100 which you can take advantage of by quoting …

Tags:Augmented Reality| Events| Virtual Reality

EnvelopVR has a Plan to Unify AR and VR

by Chris Chinnock

One of the earliest pioneers in AR and VR, Tom Furness, has just signed on as a senior advisor of a new company called EnvelopVR (not envelope). To see why, I was able to …

Tags:Augmented Reality| Virtual Reality

Is AR the New Hope for 3D?

by Steve Sechrist

Humans are very good at detecting position within 3D space, that is precisely what Google’s Project Tango, Intel’s Real Sense and others entering the space are looking to achieve. 2nd Gen Tango Device Shown …

Tags:3D (Three Dimensions)| Augmented Reality| Google| Oculus VR| Virtual Reality| Vol 22 - Issue 31

Landmark Entertainment Group projects

Landmark Entertainment Look at Virtual Reality for a Theme Park in China

by Norbert Hildebrand

Landmark Entertainment Group is known for creating theme park attractions like Kongfrontation, Terminator 2 3D, and The Amazing Adventures of Spider-Man 5D at Universal Studios. Now it has developed a design concept for the …

Tags:Augmented Reality| Mobile Display Monitor| Theme Parks and Amusements| Virtual Reality| Vol 22 - Issue 30

Feedback on Oculus Controllers

by Bob Raikes

Neil Schneider of “Meant to be Seen” had a chance to try the Oculus half moon controllers – here are his comments. The demo had you standing on a 5-foot floor mat facing away …

Tags:Game Controllers| Large Display Monitor| Oculus VR| Virtual Reality| Vol 22 - Issue 29

Korea Aims at 11k Mobile Display

by Tom Allen

The Korean government has initiated a project called EnDK, which aims to develop a mobile display with 11k resolution and 2,550 ppi. That would be, roughly, a 5.9″ screen with 11520 x 6480 resolution. …

Tags:IGZO| Mobile Display Monitor| Resolution| Samsung Display| sharp| Virtual Reality| Vol 22 - Issue 29

Sphericam.JPG

The Sphericam 2 Video Camera Should be on the Way

by Arthur Berman

Sphericam conducted a highly successful Kickstarter campaign in 2012 to develop the “world’s first 360º video camera for consumers”. The team is now back with what is on-track to be another successful Kickstarter campaign …

Tags:360 Degree Cameras| Mobile Display Monitor| Virtual Reality| Vol 22 - Issue 29

Google Cardboard App Provides VR Design Guidance

by Phillip Wright

Google is offering an application at the Play store that offers developers a framework and guidelines for virtual reality (VR) design. Google describes the application, Cardboard Design Lab (screenshot below) saying: “Enjoy an educational …

Tags:3D Cameras| 3D Content Creation| Google| Software| Virtual Reality| Vol 22 - Issue 27

AMD FirePro Graphics Powers Virtual Reality Solution from zSpace

by Tom Allen

AMD (NASDAQ: AMD) today announced that zSpace has chosen AMD FirePro™ W5170M graphics to power the new zSpace for Education enabling real world virtual reality in the classroom. Unlike other VR solutions, AMD FirePro …

Tags:AMD| Education| Virtual Reality

AMD Graphics Power zSpace VR

by Tom Allen

zSpace has chosen AMD’s Firepro W5170M graphics to power its zSpace for Education VR solution. The product uses a ‘virtual stylus’ as a means to control content on the display. zSpace has also said …

Tags:AMD| Back Panel| Large Display Monitor| Virtual Reality| Vol 22 - Issue 27

VR Versus VA

by Norbert Hildebrand

VR here, VR there, we are everywhere. When we look at the recent technology events, it seems that there is no discussion of display technology and use of electronic displays without the mentioning of …

Tags:Human Visual System (HVS)| Virtual Displays| Virtual Reality| Vol 22 - Issue 28