Virtual Reality

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Valve Promotes VR With Free Software

by Tom Allen

Valve has released the Unity-based renderer for its collection of VR experiences, known as ‘The Lab’, for free. The developer’s move is aimed at promoting adoption of what is believes are optimal rendering techniques …

Tags:Mobile Display Monitor| Software| Virtual Reality| Vol 23 - Issue 22

AR/VR/HUD News

by Chris Chinnock

We did not review the many papers on AR/VR at SID, so below is a summary of what was being shown on the exhibit floor. BOE showed a prototype panel that was 2.8” in …

Tags:Augmented Reality| eMagin| Head Up Displays HUDs| Large Display Monitor| Microdisplays| Mobile Display Monitor| SID Display Week 2016| Virtual Reality| Vol 23 - Issue 21

VR Spin-Off Rumoured for HTC

by Tom Allen

A Chinese-language report from the Commercial Times claims that HTC will spin off its VR unit in Q3 this year. The company will retain a 100% stake in the new business.

Tags:HTC| Mobile Display Monitor| Virtual Reality| Vol 23 - Issue 21

How Does the Public Look at VR and AR Today?

by Norbert Hildebrand

While Display Week is just ending and Infocomm coming up soon, there is no shortage on news about new displays and gadgets per se. To break away a little from the ‘news about new …

Tags:Augmented Reality| Google Glass| Oculus Rift| Virtual Reality| Vol 23 - Issue 22

MSI Mobilises VR

by Tom Allen

MSI had a lot to show off, including a ‘niche of a niche’ – a backpack PC for VR (it was actually announced just before HP’s Omen X: Everything Optional on HP’s Omen Laptop). …

Tags:Computex 2016| Game Playing| Large Display Monitor| Mobile Display Monitor| MSI| Virtual Reality| Vol 23 - Issue 21

AMD Dramatically Lowers VR Cost

by Tom Allen

AMD is planning a series of new Radeon RX Series graphics cards, based on its Polaris architecture, designed for VR-ready PCs. The RX 480 series is designed to be financially accessible, starting at $200. …

Tags:AMD| Computex 2016| GPUs| Large Display Monitor| Mobile Display Monitor| Virtual Reality| Vol 23 - Issue 21

Vedavi Provides Hands-On Anatomy – in VR

by Tom Allen

Swiss firm Vedavi is a medical animation studio, working with the University of Zurich to bring VR to students. The VR Human Anatomy software is similar to the zSpace tool, except that it uses …

Tags:Back Panel| Medical| Mobile Display Monitor| Switzerland| Virtual Reality| Vol 23 - Issue 21

YUVSoft Converts 360° Footage to 3D

by Arthur Berman

There are a variety of objective and subjective difficulties related to the capture, stitching together and editing of 360o stereoscopic 3D videos. To address these challenges, YUVSoft (Moscow, Russia) is offering a 2D-to-stereoscopic 3D …

Tags:3D Content Creation| Mobile Display Monitor| Virtual Reality| Vol 23 - Issue 21

ARM Designs for AR and VR

by Tom Allen

ARM has announced a new CPU and GPU for flagship mobile devices, which will be available in 2017. The Cortex-A73 CPU and Mali-G71 GPU are designed to support VR and AR applications. The new …

Tags:Arm| Chips| CPUs| GPUs| Mobile Display Monitor| Virtual Reality| Vol 23 - Issue 21

IC4 HTC Sets out Content Needs for VR

by Bob Raikes

Joel Breton is from HTC where he works on the Vive and is responsible for finding content for the system. He said that VR needs some “killer apps”, like Visicalc on the Apple ][ …

Tags:HTC| Large Display Monitor| Mobile Display Monitor| SID Display Week 2016| Virtual Reality| Vol 23 - Issue 21

Now You Can Get Merge VR Goggles at Target Stores

by Isaac Oburu

Merge Virtual Reality announced today that its VR Goggles, which work with both Apple and Android smartphones, are now available at Target stores across the U.S. The mobile virtual reality headset retails for $79 …

Tags:Android| Apple| Mobile Phones| Virtual Reality

Jon Peddie on Virtual Reality in the GTX1080

by Tom Allen

Our friend Jon Peddie has written an interesting report in his latest TechWatch newsletter, highlighting some aspects of Nvidia’s GTX1080 (Nvidia Reaches 240Hz With 16nm) which we only briefly touched upon. First, you need …

Tags:GPUs| Jon Peddie Research (JPR)| Large Display Monitor| Nvidia| Virtual Reality| Vol 23 - Issue 21