Virtual Reality

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A-,M-,V-R; Are We There Yet?

by Norbert Hildebrand

Based on the number of articles written about AR / VR /MR we should all be sure that THE NEXT BIG THING has already hit us. Of course we all hear the underwhelming numbers …

Tags:Augmented Reality| Market| Virtual Reality| Vol 24 - Issue 05

Intel’s Project Alloy Ready to Go Further

by Bob Raikes

The Road to VR blog has identified some of the changes coming in the next generation of the Intel Project Alloy headset after discussions with headset developers. One of the key developments is an …

Tags:AR/VR| Intel| Mobile Display Monitor| Virtual Reality| Vol 24 - Issue 05

HPA Highlights Upcoming AR/VR Session

by Chris Chinnock

The Hollywood Professional Association (HPA), which is now part of SMPTE, plans to host its annual Tech Retreat event in Indian Wells, California in a couple of weeks. One of the topics will be …

Tags:360 Degree Cameras| HPA Tech Retreat| Mobile Display Monitor| Technicolor| Virtual Reality| Vol 24 - Issue 05

A New Concept for Implementing “Shared Reality”

by Arthur Berman

Drew Gottlieb, a software developer and computer science student at the Rochester Institute of Technology (Rochester, NY), is developing a new concept for combining virtual and augmented realities. The starting point for this project …

Tags:Mobile Display Monitor| Virtual Reality| Vol 24 - Issue 05

VR @ FETC 2017

by Len Scrogan

The annual Future of Education Technology Conference (FETC 2017), held each year in Orlando, Florida sets the tone and previews what’s up and coming for educational technology in the U.S. This year, one of …

Tags:Education| Mobile Display Monitor| Virtual Reality| Vol 24 - Issue 06

ATEME Provides VR Near-Live Coverage for Super Bowl

by Alan Spencer

Ateme has announced that its video compression technology was used for the VR near-live coverage in UHD of the American football Super Bowl. On offer was a virtual and interactive lounge that presented highlights …

Tags:AR/VR| ATEME| Mobile Display Monitor| Sports and Stadiums| Virtual Reality| Vol 24 - Issue 05

Machine Vision Positions Mixed Reality as Disruptor

by Bob Raikes

ABI Research has forecast the AR/VR device market at 37 million by 2018, representing 83% CAGR and believes that companies including Fovi3D, Meta and Sensics will be lead development. Companies such as Eonite Perception, …

Tags:Augmented Reality| Mobile Display Monitor| Virtual Reality| Vol 24 - Issue 05

Nintendo is Considering Adding VR to New Switch Console

by Alan Spencer

Nintendo is looking to add VR functionality to its new Switch console (Nintendo Switch will launch on March 3 for $300 / €300). Nintendo president, Tatsumi Kimishima, recently stated that VR could be added …

Tags:AR/VR| Mobile Display Monitor| Nintendo| Virtual Reality| Vol 24 - Issue 05

$1.8 Billion VC Funding for VR/AR in 2016

by Bob Raikes

Last year, the funding for VR/AR companies reached $1.8 billion, ending much higher than in 2015. According to Greenlight Insights year-end analysis of individual deals back to 2011, both median-deal size and the total …

Tags:AR/VR| Investment| Mobile Display Monitor| Virtual Reality| Vol 24 - Issue 04

VRScore Benchmark Tool Allows HMD Testing

by Alan Spencer

Basemark will release the VRScore which enables evaluation of PC VR-readiness. The benchmark suite includes a performance test that stresses your system’s capabilities and a latency test that measures your HMD’s display latency. Basemark …

Tags:AR/VR| Mobile Display Monitor| Testing| Virtual Reality| Vol 24 - Issue 04

Google daydream

Google Lifts DAP Restrictions

by Alan Spencer

Google has lifted the restrictions on developers wishing to develop apps for their Daydream VR platform. In order to keep the standards high, Google has issued a “Quality Requirements” guide. Developers can opt-in to …

Tags:AR/VR| Google| Mobile Display Monitor| Virtual Reality| Vol 24 - Issue 04