Omniverse—work anywhere, in any program, with your colleagues

by Jon Peddie

It hasn’t been too many years since the siloed effects of specialists in the graphics production pipeline drove up a studio or company’s costs, and delayed projects because they used incompatible programs. At GDC …

Tags:3D software| Graphics Software| Nvidia| Standards

Design and Build the Future of MPEG

by Leonardo Chiariglione

Established in 1988, the Moving Picture Experts Group (MPEG) has produced some 180 standards in the area of efficient distribution on broadcast, broadband, mobile and physica medial, and consum­ption of digital moving pictures and …

Tags:Codecs| MPEG| Standards

Moonshots and the Digital Age

by Steve Sechrist

This week past, marked the 50th (golden) anniversary of humanity’s first venture beyond our home planet with the successful landing of Apollo 11 on the surface of the moon, and the safe return of …

Tags:Aviation| Intel| MIT| R&D (Research & Development)| Standards| TI (Texas Instruments)

3IT Holds an Open Day

by Bob Raikes

3IT is focusing these days on AR and VR after starting as the 3D Centre. 3IT is a trade association that has close links to the Fraunhofer HHI in Berlin and each year it …

Tags:3D (Three Dimensions)| Codecs| IFA 2018| Large Display Monitor| Mobile Display Monitor| Standards| Virtual Reality| Vol 25 - Issue 34

FCC “Vigorously Enforcing” RF Equipment Rules

by Andrew Fenn

The Federal Communications Commission (FCC) is committed to vigorously enforcing its RF equipment rules, according to Digital Signage Today. This includes stepping up prosecutions and substantially increasing fines for suppliers who violate the rules. …

Tags:Large Display Monitor| LED| Standards| Testing| Vol 25 - Issue 30

Virtual Reality: Defragmenting the Market

by Matthew Brennesholtz

I have written several times about standards for Virtual Reality (VR) and Augmented Reality (AR), most recently in my Display Daily last December that focused on the Virtual Reality Industry Forum (VRIF). This week …

Tags:Augmented Reality| Standards| Virtual Reality| Vol 25 - Issue 19

SMPTE Discusses Specifications vs. Standards

by Chris Chinnock

Bruce Devlin used his presentation at the HPA Tech Retreat to discuss a new initiative within SMPTE: Specifications. He noted that the organization typically focuses on the development of standards, but there is a …

Tags:HPA Tech Retreat| Large Display Monitor| SMPTE| Standards| Vol 25 - Issue 08

VESA Releases Open Standard and Test Methodology for HDR in Monitors and Laptops

by Chris Chinnock

The Video Electronics Standards Association (VESA) has defined the display industry’s first fully open standard specifying high dynamic range (HDR) quality, including luminance, color gamut, bit depth and rise time, through the release of …

Tags:HDR - High Dynamic Range| Large Display Monitor| Mobile Display Monitor| Standards| VESA| Vol 24 - Issue 47

VESA Rolls Out DisplayID Version 2

by Bob Raikes

VESA has released a new version of its DisplayID standard that adds support for higher resolutions, HDR, AR and VR and variable and high refresh rates. The standard supports stand-alone or embedded displays. The …

Tags:Large Display Monitor| Mobile Display Monitor| Standards| VESA| Vol 24 - Issue 43