Human Visual System (HVS)

subscribe

Irystec Succeeding with Platform Strategy

by Bob Raikes

We have reported on Irystec several times. The company is developing a range of technologies that support the processing of images to take into account differences in human vision. The company has built a …

Tags:Automotive| Colour Management & Processing| Human Visual System (HVS)| Mobile Display Monitor| MWC 2018| Vol 25 - Issue 09

A New Report on the Effects on Cybersickness

by Arthur Berman

A team of researchers headed by Justin Mittelstaedt, a member of the Department of Aviation and Space Psychology at the German Aerospace Center (Hamburg, Germany), has recently reported the results of a study on …

Tags:Game Playing| HMDs (Head Mounted Displays)| Human Visual System (HVS)| Virtual Reality| Vol 25 - Issue 09

MonkeyMedia’s BodyNav Addresses Motion Sickness in VR/AR

by Andrew Fenn

MonkeyMedia, an independent R&D lab with a 25-year track record of developing technology experiences, has announced the launch of its patented, body-based navigation solution, BodyNav, for hands-free virtual reality interactions. BodyNav leverages the existing …

Tags:AR/VR| Human Visual System (HVS)| Mobile Display Monitor| Virtual Reality| Vol 25 - Issue 06

An Investigation into Factors Affecting 3D Visual Fatigue

by Arthur Berman

A duo of researchers lead by Ph.D. student Mohammed Alhaag within the Industrial Engineering Department at the King Saud University (Riyadh, Kingdom of Saudi Arabia) have conducted a study to compare the extent of …

Tags:3D (Three Dimensions)| Human Visual System (HVS)| R&D (Research & Development)| Visual Ergonomics| Vol 24 - Issue 27

Displays for the Brain – Part 1

by Kenneth Li

I am not a biologist or physiologist and do not know about the brain at any cellular level. My understanding of the brain is from observations of the how human beings interact with real …

Tags:Human Visual System (HVS)| Vol 24 - Issue 20

Is Shifted 2D Content Fake 3D?

by Arthur Berman

The cost and complexity of capturing stereoscopic 3D video or of converting conventional 2D video to stereoscopic 3D in post-production can be considerable. With this the case, producers of stereoscopic 3D content occasionally use …

Tags:3D (Three Dimensions)| Human Visual System (HVS)| Stereopsis| Stereovision| Vol 24 - Issue 15

Eye Tracking the ‘5th Modality’ in Human Interface

by Steve Sechrist

Some are calling it the fifth modality for human computer interface, adding eye tracking to already established list that includes keyboards, mice, touch pads (or touch displays) and voice/gesture. (One could even argue it’s …

Tags:Advertising| Foveated Rendering| Gaze Recognition| Human Vision| Human Visual System (HVS)| Vol 24 - Issue 07

IRYStec to Optimize Your Display to the Ambient Conditions

by Chris Chinnock

A display’s performance is measured in a dark or dim room, but the display’s performance does not often account for the fact that it will be viewed in dark room, normal ambient illumination and …

Tags:Human Visual System (HVS)| Wide Colour Gamut (WCG)

Irystec Aims to Optimise Displays to People

by Bob Raikes

I’m fond of saying that ‘A display without a person has no purpose’. However, I can get through quite a lot of time at display technology events without anyone talking about perception or vision. …

Tags:Automotive| Human Visual System (HVS)| Smartphones| Vol 23 - Issue 39

First Study on Effects on Vision of HMDs Shows Little Impact

by Norbert Hildebrand

The Korea University College of Medicine in Seoul presented the results of the first ever study (reported by Healio Ocular Surgery News and published in the Journal of Pediatric Ophthalmology and Strabismus) on the …

Tags:Augmented Reality| Human Visual System (HVS)| Mobile Display Monitor| Virtual Reality| Vol 23 - Issue 39

Of 3D (and VR) Headaches

by Len Scrogan

I have to confess: something scared me. It scared me a lot. The source of my fear could be found in a recent Display Daily entitled “The Relationship Between 3D Cinema and Headaches.” Certainly, …

Tags:3D (Three Dimensions)| 3D Cinema| Human Visual System (HVS)| Virtual Reality| Vol 23 - Issue 19