Human Visual System (HVS)

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Vision, Displays and Brownfields to Healthfields (B2H)

by Len Scrogan

I suppose the first thing we need to cover is “what do we mean by brownfields and healthfields?” Let’s start with some dictionary definitions: brown·field /?broun?f?ld/1. Unused properties, such as abandoned gas stations, landfills, …

Tags:3D (Three Dimensions)| Education| Human Visual System (HVS)| Virtual Reality| Vol 25 - Issue 35

VR Improves Vision

by Len Scrogan

Virtual Reality is making inroads in many areas these days, but none are as interesting as in the field of vision health. That’s because many people incorrectly suppose that healthy vision and VR are …

Tags:Education| Human Visual System (HVS)| Medical| Virtual Reality| Vol 25 - Issue 34

Siggraph 2018 Immersive Pavillion Roundup

by Bob Raikes

Although the announcements from Nvidia and StarVR were highlights of the show, and there were plenty of vendors on the floor, there was also an ‘Experience Hall’ for start-ups and research projects as well …

Tags:360 Degree Cameras| Augmented Reality| Codecs| Human Visual System (HVS)| Large Display Monitor| Mobile Display Monitor| Projectors| Siggraph 2018| Vol 25 - Issue 32

Siggraph 2018 Experience Hall Roundup

by Bob Raikes

The Experience Hall was for start-ups and research projects (like the SID i-Zone) and we found a number of display-related projects at different stages of development. FairLight is a research project from Japan that …

Tags:Augmented Reality| DLP| Human Visual System (HVS)| Large Display Monitor| Light Field Displays| Mobile Display Monitor| Projection Mapping| Siggraph 2018| Vol 25 - Issue 32

It’s Bob’s 2nd Law, of Course!

by Bob Raikes

Over the last couple of weeks, we’ve had a number of Display Daily articles that have looked at where we are today in terms of resolution and wondered why some are looking at further …

Tags:Human Visual System (HVS)| Resolution| Super Hi-Vision (8K)| Virtual Reality| Vol 25 - Issue 28

Spex Concentrates on Improving Vision

by Bob Raikes

Spex, which is a division of eSight, has a very specific objective in developing VR systems and that is to help those that are suffering from visual problems and, in particular, macular degeneration. In …

Tags:Android| AWE 2018| Human Visual System (HVS)| Mobile Display Monitor| Virtual Reality| Vol 25 - Issue 25

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NEDs with Eye Focus Cues at Display Week – Roundup

by Matthew Brennesholtz

A hot topic at the SID Technical Symposium this year, and last year too, was Near Eye Displays (NEDs) for Augmented Reality (AR) and Virtual Reality (VR) that included accommodation for the eye. There …

Tags:Augmented Reality| Gaze Recognition| HMDs (Head Mounted Displays)| Human Visual System (HVS)| Mobile Display Monitor| SID Display Week 2018| Virtual Reality| Vol 25 - Issue 21

Human Factors in AR/VR Systems at Display Week – Roundup

by Matthew Brennesholtz

The human factors of VR and AR HMD systems are not well understood. The results of the studies presented at SID’s Display Week just scratch the surface and a lot more human factors research …

Tags:Augmented Reality| Foveated Rendering| Human Visual System (HVS)| Mobile Display Monitor| SID Display Week 2018| Virtual Reality| Vol 25 - Issue 21

KN02 Oculus Looks for Windows on the Real World

by Bob Raikes

Douglas Lanman is from Facebook reality Labs/Oculus and he was at the event to talk about AR and VR under the title “Reactive Displays”. He quoted Gabriel Lippmann, who was a photographic pioneer, who …

Tags:Human Visual System (HVS)| Large Display Monitor| Mobile Display Monitor| Oculus VR| SID Display Week 2018| Virtual Reality| Vol 25 - Issue 21

Researchers Use Gaze-Tracking to Double the Size of VR Spaces

by Andrew Fenn

A group of researchers from Stony Brook University in New York, in collaboration with Nvidia and Adobe, have created a new eye-tracking technique designed to make virtual spaces feel more open and free. The …

Tags:AR/VR| Human Visual System (HVS)| Mobile Display Monitor| Virtual Reality| Vol 25 - Issue 22

Some Great Optical Illusions

by Bob Raikes

If you are interested in displays, you should be interested in human vision and perception. If that’s a topic you like (and a number of the display geeks that I know are in this …

Tags:Back Panel| Human Visual System (HVS)| Large Display Monitor| Mobile Display Monitor| Vol 25 - Issue 20

IrisVision and Samsung Launch VR Low Vision Aid in Australia

by Andrew Fenn

Samsung, IrisVision and Vision Australia have announced the Australian launch of new technology designed to help sufferers of vision impairment using virtual reality. Developed in collaboration with the Johns Hopkins optical clinic, IrisVision uses …

Tags:AR/VR| Human Visual System (HVS)| Mobile Display Monitor| Virtual Reality| Vol 25 - Issue 12