Gaze Recognition

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Gazing Back to the Future (Part 2)

by Bob Raikes

Yesterday, (Gazing Back to the Future) I looked at how good it would be for PCs to be able to add gaze recognition to supplement the 40 year plus paradigm of GUI, keyboard, mouse …

Tags:Augmented Reality| Foveated Rendering| Gaze Recognition| HMI| Mixed Reality| PC Market (Personal Computers - PCs)| Tobii| Virtual Reality

Gazing Back to the Future

by Bob Raikes

Thanks to Jon Peddie for inspiring today’s Display Daily and apologies in advance – it may be a bit of a rant! He made me realise that it’s quite a long time since I …

Tags:Game Playing| Gaze Recognition| Operating Systems| Windows

Synchronicity in Foveation – It’s a Kind of Magic

by Bob Raikes

Synchronicity has been defined as “describing circumstances that appear meaningfully related yet lack a causal connection”. Yesterday, I had a moment of synchronicity on one of my favourite topics – foveation – the optimisation …

Tags:Augmented Reality| Foveated Rendering| Gaze Recognition| Virtual Reality

Tobii introduces Tobii Spotlight for Foveated Transport for VR/AR

by Bob Raikes

What They Say At Siggraph 2021, Tobii, the gaze specialist, introduced a a lightweight foveation codec for VR/AR/MR according to the VRAR Association, The codec performs image pre-reduction that can give a 5:1 reduction …

Tags:Augmented Reality| Gaze Recognition| Mixed Reality| Virtual Reality

Links Week Commencing 19th July 2021

by Bob Raikes

Every week we see some articles that don’t really need comment or are just plain interesting. Here are a few from the first part of this week. This Adidas liquid billboard is straight out …

Tags:Android| Augmented Reality| Digital Signage| Gaze Recognition| MEA (Middle East & Africa)| OTT Video| Outdoor Displays| TVs (TV Sets)

Nvidia Extends Foveated Rendering with Tobii

by Bob Raikes

What They Say In a talk at the Nvidia GPU Developers’ Conference (GDC) this week, Nvidia said that it will make it easier for app developers to integrate foveated rendering (FR) into their applications. …

Tags:Foveated Rendering| Gaze Recognition

Ming-Chi Kuo: OLED for 2022 iPad Air and Forecasts Apple XR

by Milos Pavlovic

What They Say Analyst Ming-Chi Kuo is regarded as a good source for reasonably reliable rumours on Apple’s plans and we saw two separate reports on his comments. First, he has said that he …

Tags:Apple| Augmented Reality| Gaze Recognition| MiniLED| Mixed Reality| OLEDs| tablets| Virtual Reality

Ganzin’s Eye Tracking Developed with Qualcomm

by Bob Raikes

What They Say Ganzin Technology from Taiwan said at the virtual CES that it has developed eye-tracking technology in collaboration with Qualcomm. The software is available to run on the XR2 platform and will …

Tags:Augmented Reality| Gaze Recognition| Qualcomm| Virtual Reality

You Can’t Make Things Better and Cheaper, or Can You?

by Bob Raikes

I have been following the Finnish mixed reality headset maker, Varjo, for several years and have been impressed and surprised by the company’s products, which have delivered the best mixed reality experiences that I …

Tags:Gaze Recognition| HMDs (Head Mounted Displays)| Mixed Reality| OLEDs| Virtual Reality

HP Extends XR Beyond the Visuals

by Bob Raikes

A couple of weeks ago, I was invited to (yet another) webinar for a new product launch in virtual reality by HP. I really wasn’t looking forward to it – just another Windows VR …

Tags:Gaze Recognition| HP Inc| Simulation| Training| Virtual Reality

Reuters Presents HP’s Future Vision for VR (Free!)

by Bob Raikes

What They Say Reuters is holding a free webinar on the topic of the Future of VR with HP. Speakers are: Elias Stephan, Head of Global Virtual Reality Business Development, HP Jeff Marshall, CEO, …

Tags:Gaze Recognition| Virtual Reality