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Researchers: “VR Can Improve Performance During Exercise”

Using VR headsets while exercising can reduce pain and increase how long someone can sustain an activity, according to new research from the University of Kent’s School of Engineering and Digital Arts in the UK.

The research set out to determine how using VR while exercising could affect performance by measuring a raft of criteria including heart rate, pain intensity, perceived exhaustion, time to exhaustion and private body consciousness. To do this, researchers monitored 80 individuals performing an isometric bicep curl set at 20% of the maximum weight they could lift, which they were then asked to hold for as long as possible.

Half of the group acted as a control group, doing the lift-and-hold inside a room that contained a chair, a table and a yoga mat on the floor. The VR group were placed in the same room with the same items. They put on a VR headset and saw the same environment, including a visual representation of an arm and the weight. They then carried out the same lift-and-hold as the non-VR group.

s200 maria.matsangidouThe results showed a clear reduction in the perception of pain and effort when using VR technology. The data showed that after a minute, the VR group had reported a pain intensity that was 10% lower than the non-VR group. Furthermore, time-to-exhaustion for the VR group was around two minutes longer than those doing conventional exercise. The VR group also showed a heart rate three beats per minute lower than the non-VR group.

Results from the study also showed no significant effect of private body consciousness on the positive impact of VR. Private body consciousness is the subjective awareness each of us has to bodily sensations. Previous research has shown that individuals who have a high level of private body consciousness tend to better understand their body and, as a result, perceive higher pain levels when exercising.

However, the study’s findings revealed that VR was effective in reducing perceived pain and that private body consciousness did not lessen this effect. As such, the improvements shown by the VR group suggest that it could be a possible way to encourage less active people to exercise by reducing the perceived pain that exercise can cause and improving performance, regardless of private body consciousness. Lead researcher Maria Matsangidou said:

“It is clear from the data gathered that the use of VR technology can improve performance during exercise on a number of criteria. This could have major implications for exercise regimes for everyone, from occasional gym users to professional athletes”.