The advent of sub-pixel rendering technologies is stirring up controversy as to the meaning of resolution in a display.
Traditionally, pixel resolution has been counted as the number red, green and blue sub-pixels that are needed to create a full color pixel. But sub-pixel rendering techniques can share sub-pixels creating new ways to display pixels. This white paper discusses various sub-pixel rendering techniques and their implementations.
| Table of Contents | |
| Introduction | 3 |
| Pixels, Resolution and Addressability | 3 |
| Temporal and Spatial Sub-pixel Rendering | 4 |
| Spatial Sub-Pixel Rendering | 5 |
| Sub-Pixel Rendering Approaches | 7 |
| Delta Triad | 8 |
| PenTile OLED | 8 |
| RGBY | 11 |
| RGBW | 12 |
| RGB/W | 12 |
| RG/BW | 12 |
| RGB/WRG/BWR/GBW | 13 |
| RGBCW | 13 |
| Advantages of Sub-Pixel Rendering | 13 |
| Conclusion | 15 |
| Implementations of Sub-Pixel Rendering | 15 |

