The advent of sub-pixel rendering technologies is stirring up controversy as to the meaning of resolution in a display.
Traditionally, pixel resolution has been counted as the number red, green and blue sub-pixels that are needed to create a full color pixel. But sub-pixel rendering techniques can share sub-pixels creating new ways to display pixels. This white paper discusses various sub-pixel rendering techniques and their implementations.
Table of Contents | |
Introduction | 3 |
Pixels, Resolution and Addressability | 3 |
Temporal and Spatial Sub-pixel Rendering | 4 |
Spatial Sub-Pixel Rendering | 5 |
Sub-Pixel Rendering Approaches | 7 |
Delta Triad | 8 |
PenTile OLED | 8 |
RGBY | 11 |
RGBW | 12 |
RGB/W | 12 |
RG/BW | 12 |
RGB/WRG/BWR/GBW | 13 |
RGBCW | 13 |
Advantages of Sub-Pixel Rendering | 13 |
Conclusion | 15 |
Implementations of Sub-Pixel Rendering | 15 |