Virtual Reality

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Five AR Head-Mounted Display Vendors Highlighted by IDC

by Milos Pavlovic

IDC has named five HMD vendors as ‘IDC Innovators’. They are: Daqri Meta ODG Optinvent Vuzix IDC has a new report on Commercial Uses HMDs.

Tags:Awards| Back Panel| IDC| Mobile Display Monitor| Virtual Reality| Vol 24 - Issue 23

VR Viewers Barely Turn Their Heads

by Alan Spencer

Google looked at the analytics for 360° videos posted on YouTube, and found that people rarely bother to turn their heads. In fact, people spend 75% of their time looking towards the front 90° …

Tags:360 Degree Video| AR/VR| Google| Mobile Display Monitor| Virtual Reality| Vol 24 - Issue 23

Technology at Pepcom NY CE Week

by Matthew Brennesholtz

Pepcom events are often mostly full of silly apps and hardware gadgets targeted at consumers. Their June 15th event in New York was no exception, but I found three interesting technologies that should be …

Tags:360 Degree Cameras| Mobile Display Monitor| Touch PCs| Virtual Reality| Vol 24 - Issue 23| Wireless Charging

IDC Bullish on AR & VR

by Bob Raikes

IDC has forecast that AR and VR headset sales will grow with a CAGR of 57.7% from just under 10 million units to just under 100 million by 2021. VR headsets have led much …

Tags:Augmented Reality| Forecasts| IDC| Market Data| Mobile Display Monitor| Virtual Reality| Vol 24 - Issue 23

Varjo Announces High resolution VR Solution

by Norbert Hildebrand

The Finnish start- up company Varjo (meaning shadow in Finnish) emerged from stealth operations by announcing a high resolution head mounted display system that far exceeds, by their measurements, any other AR / VR …

Tags:Augmented Reality| Foveated Rendering| Mixed Reality| Mobile Display Monitor| Virtual Reality| Vol 24 - Issue 23

Three Partners with Kinetic to Bring VR Experience to Shoppers

by Isaac Oburu

Mobile network provider Three has collaborated with Wieden+Kennedy London, Mindshare and Kinetic, the global leader in contextually connecting and activating audiences on the move, to deliver a virtual reality (VR) experience as part of …

Tags:Retail| Virtual Reality

Ricoh Starts Development Kit Shipments

by Alan Spencer

Ricoh has started shipments of its R Development Kit for its Theta 360º live streaming camera which includes the following items: R Console image control tool for PC and Mac R Console source code …

Tags:360 Degree Cameras| 360 Degree Video| AR/VR| Mobile Display Monitor| Software| Virtual Reality| Vol 24 - Issue 23

Axis Enhances Network Cameras with Zipstream

by Alan Spencer

Axis Communications has announced enhancements to its Zipstream compression technology to support the increased data streaming and storage demands of 360° panoramic cameras and 4K resolution. Zipstream is intended to ensure that important forensic …

Tags:360 Degree Cameras| 360 Degree Video| AR/VR| Mobile Display Monitor| Virtual Reality| Vol 24 - Issue 23

Nokia and Technicolor Collaborate on VR Content

by Alan Spencer

Nokia and Technicolor have agreed to work together to create new VR content using Nokia’s Ozo+ camera and Ozo content creation tools. The first project will be a series of 360 masterclass sessions that …

Tags:AR/VR| Mobile Display Monitor| Nokia| Technicolor| Virtual Reality| Vol 24 - Issue 23

Can VR Cure a Stutter?

by Yvette Raikes

Gareth Walkom is a student at Nottingham Trent University in the UK. He has been working on a treatment for stuttering using VRET (virtual reality exposure therapy). The headset wearer talks to an animated …

Tags:AR/VR| Medical| Mobile Display Monitor| Virtual Reality| Vol 24 - Issue 23

Location-based VR is the Right Next Step

by Chris Chinnock

This is a feeling I have had for some time, but this was driven home today based on my tour of the brand new IMax VR Center in New York. This is the second …

Tags:IMAX| Virtual Reality| Vol 24 - Issue 23

PwC Releases Entertainment and Media Outlook 2017-2021

by Milos Pavlovic

Entertainment and media outlook 2017-2021 — Burgeoning entertainment and media industry segments such as virtual reality (VR), e-sports and music streaming illustrate an intensifying focus on users and the vital role of “fans” as …

Tags:Virtual Reality