Virtual Reality

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Qualcomm Plans a Wearable Chip for Kids and SD 1000?

by Bob Raikes

Qualcomm has a couple of new chips. The Snapdragon Wear 2500 SoC is for wearables with 4G LTE that is said to be optimised for smartwatches for children and will allow a special version …

Tags:Augmented Reality| Chips| Mobile Display Monitor| Qualcomm| Semiconductors| Virtual Reality| Vol 25 - Issue 25

VRgineers Launches Successor to Its “5K” VR Headset

by Andrew Fenn

European VR developer VRgineers has introduced its new Xtal headset, which the company says is designed around the needs of professional designers and engineers who require superior image quality and accuracy, wide field-of-view, easy …

Tags:AR/VR| Mobile Display Monitor| Virtual Reality| Vol 25 - Issue 25

Vaio to Screen Movies in VR at Tokyo Theatre From Next Month

by Andrew Fenn

Vaio, best known as the brand face of Sony’s previous PC business, has announced that it will begin screening movies in virtual reality at a theatre in Tokyo, Japan from July 2nd, in partnership …

Tags:AR/VR| Cinema| Japan| Mobile Display Monitor| Virtual Reality| Vol 25 - Issue 25

French VR Firm Adapts Haptic Feedback Tech for Flight Simulators

by Andrew Fenn

French VR company Go Touch VR has adapted its fingertip-mounted haptic feedback technology for flight simulators, with the help of FlyInside, a VR simulator software developer based in the United States. Users wear three …

Tags:AR/VR| Haptics| Mobile Display Monitor| Virtual Reality| Vol 25 - Issue 25

Trends for Education at InfoComm 2018

by Len Scrogan

As an educational technology director for decades, with a significant track record in large educational technology and AV purchases, I like to keep my ear to the ground as far as new technologies that …

Tags:Collaboration| Education| Infocomm 2018| Interactive Displays| Large Display Monitor| Mobile Display Monitor| Small Pixel Pitch LED SPP| Virtual Reality| Vol 25 - Issue 23

Lenovo Shows VR, Gaming Systems at Pepcom

by Matthew Brennesholtz

Pepcom held one of its ‘Digital Experience’ events on June 21st as part of the CE Week that took place in New York last week. One of the exhibitors was Lenovo. Lenovo had a …

Tags:360 Degree Cameras| 360 Degree Video| Game Playing| Lenovo| Virtual Reality| Vol 25 - Issue 25

Will VR Go the Way of 3DTV?

by Steve Sechrist

When will consumers come around to face-worn display technology? According to past forecasts, that should have already happened, yet it seems that just because a display technology can be “perfected” a great display alone …

Tags:3D (Three Dimensions)| Market Data| Oculus VR| Virtual Reality| Vol 25 - Issue 25

Spex Concentrates on Improving Vision

by Bob Raikes

Spex, which is a division of eSight, has a very specific objective in developing VR systems and that is to help those that are suffering from visual problems and, in particular, macular degeneration. In …

Tags:Android| AWE 2018| Human Visual System (HVS)| Mobile Display Monitor| Virtual Reality| Vol 25 - Issue 25

VRHero Headset Has Good Optics

by Bob Raikes

VRgineers has developed a headset, the ‘VRHero’ that is intended to deliver ‘the best VR image quality’. The headset was designed in the company’s facilities in Prague and in Los Angeles and has been …

Tags:AWE 2018| Leap Motion| Mobile Display Monitor| Virtual Reality| Vol 25 - Issue 25

Russian VR Firm Presents Stroke Recovery Technique at CEBIT

by Andrew Fenn

Russian developers have revealed “TauTracker”, a new VR technique for patients recovering after a stroke, at the CEBIT 2018 event in Hanover, Germany. The user manipulates objects in VR with their own hands to …

Tags:AR/VR| Mobile Display Monitor| Russia| Virtual Reality| Vol 25 - Issue 24

PeriscapeVR Launches Experience Centre at JFK Airport

by Andrew Fenn

PeriscapeVR has launched a VR Experience Centre at John F. Kennedy International Airport in New York, US. Featuring curated VR, the six-month pop-up will provide more than 70,000 daily passengers with experiences to enjoy …

Tags:AR/VR| Location-based Entertainment (LBE)| Mobile Display Monitor| Virtual Reality| Vol 25 - Issue 24