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INT is a New Player for High-Density Displays

by Chris Chinnock

I recently had a chance to speak with executives from a new company, Taiwan-based INT Tech, which is short for Innovation and Transformation. They are a technology development house that has created AMOLED displays …

Tags:Augmented Reality| OLEDs| Sub-pixel Rendering| Virtual Reality

Guess What Santa Brought this Year

by Norbert Hildebrand

With 2018 counting down fast, I wondered what the yearly display industry highlights were for 2018. As we all know by now, VR is still struggling with reaching the high expectations the electronics industry …

Tags:LCD displays| Nintendo| Nintendo Consoles| Samsung| TV (Television)| Virtual Reality

VR @ Educause

by Len Scrogan

Educause, the recent higher-ed conference held in Denver, had a lot to offer the post-secondary education ed-tech crowd. One of the most prominent themes in both the conference sessions and exhibit hall was the …

Tags:Education| Virtual Reality

Displays for Christmas

by Matthew Brennesholtz

In New York, everyone decorates for the Christmas holidays. Stores, libraries, homes, office buildings, etc. And, of course, public spaces, perhaps the most famous of which is Rockefeller Center, with its Christmas tree that …

Tags:Digital Signage| Tiled Displays| Virtual Reality

HP Debuts Opera Glass Headset to be used for “VR Snacking”

by Arthur Berman

This Display Daily article is not about new display related hardware or a new display application. Rather, it relates to the use of familiar display hardware in applications in which such hardware is already …

Tags:HP Inc| R&D (Research & Development)| Virtual Reality

Ready Player One Meets Monopoly

by Norbert Hildebrand

So you have seen Ready Player One and wonder when our current VR attempts will rival such complexity and immersion. While it is up to you if you see Ready Player One as a …

Tags:Virtual Reality

Professional VR is Different from Consumer VR

by Norbert Hildebrand

Some weeks ago I argued that VR may not be ready for consumer prime time (Is Failure of VR an Option?). This was based on the observation of a very slow uptake of consumer …

Tags:Augmented Reality| Virtual Reality

EduCause 2018 Round Up

by Len Scrogan

EduCause, the higher-ed conference held in Denver last month, had a lot to offer the post-secondary education ed-tech crowd. Beyond the ever-present IT / Security / Infrastructure / HelpDesk / Cloud mantras, many display-related …

Tags:Augmented Reality| display technology| Education| Virtual Reality

What Bob Saw on the Net 26/03/2019

by Bob Raikes

Most days, our editor, Bob, spends some time looking around the net for news. Here are some articles and links that he thought worth sharing… (note that registration or subscriptions may be required!) Oculus …

Tags:Augmented Reality| CPUs| Daktronics| GPUs| Intel| LED| Oculus VR| Piracy| Retail| Spain| TV Viewing| Virtual Reality

What Bob Saw on the Net 15/05/2019

by Bob Raikes

Most days, our editor, Bob, spends some time looking around the net for news. Here are some articles and links that he thought worth sharing… (note that registration or subscriptions may be required!) 3 …

Tags:Arm| Augmented Reality| Investment| LED| MicroLED| Pricing| Samsung| TVs (TV Sets)| Virtual Reality| warranty

What Bob Saw on the Net 01/07/2019

by Bob Raikes

Most days, our editor, Bob, spends some time looking around the net for news. Here are some articles and links that he thought worth sharing… (note that registration or subscriptions may be required!) Vivo …

Tags:Augmented Reality| Dell| Foxconn (Honhai)| HDR - High Dynamic Range| HTC| JVC| Laser Phosphor Projectors| Netflix| OLED TVs| OLEDs| Panasonic| Reorganisation & Restructuring| Samsung| Smartphones| Virtual Reality

What Bob Saw on the Net 24/09/2019

by Bob Raikes

Most days, our editor, Bob, spends some time looking around the net for news. Here are some articles and links that he thought worth sharing… (note that registration or subscriptions may be required!) Nintendo …

Tags:Apple| Aviation| Consoles| Duty| Game Playing| HFR - High Frame Rate| Nintendo| Notebooks| Roku| Streaming Video| Transport| UltraHD| Virtual Reality