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Can a Virus Help VR to Go Mainstream?

by Norbert Hildebrand

I know this is a stretch for any imagination, however, an increase in the number of outbreaks of new and unknown diseases seems to be the norm today. MERS, SARS and now the new …

Tags:Augmented Reality| Covid-19| VideoConferencing| Virtual Reality

Chasing Stories in Enterprise XR and Beyond

by Len Scrogan

When trying to demonstrate the effectiveness of XR, and creating stronger buy-in, which is more important—showing the data or telling powerful stories? My sense of things is that showing quantifiable results usually wins the …

Tags:Augmented Reality| Education| Virtual Reality

HTC VIVE Unveils Complete VIVE Cosmos Series 

by Artem Alekseenko

HTC VIVE® is Changing the Face of VR with its most versatile virtual reality (VR) product line-up ever. HTC introduced the complete VIVE Cosmos Series — with three new products and three new modular …

Tags:HTC| Virtual Reality

JDI Announces Mass Production of VR Display

by Norbert Hildebrand

I have made several times the argument that VR and AR hardware is limited in its development by the availability of VR and AR specific displays in high quantities. The logic behind this argument …

Tags:Japan Display Inc (JDI)| Virtual Reality

Virtual See-Through Tanks from Hensoldt

by Matthew Brennesholtz

Hensoldt Optronics, a German manufacturer of high-performance sensors has introduced the See Through Armor System (SETAS) for armored military vehicles. SETAS has dual sensors – a thermal imager and a full color sensor. These …

Tags:Augmented Reality| Military & Defence| Mixed Reality| Virtual Reality

XR For Enterprises – ROI and Buy-In

by Norbert Hildebrand

Some time ago I reported on a webinar organized by Reuters Events and the AREA (Augmented Reality for Enterprise Alliance). They have had a second webinar focusing on the XR value (ROI) and how …

Tags:Augmented Reality| Mixed Reality| Virtual Reality

Pico Interactive Debuts Two Models of Neo 2 HMDs at CES

by Arthur Berman

At the recent CES event, Pico Interactive, Inc. (Beijing, China) debuted two new VR headsets called the Neo 2 Standard and Neo 2 Eye. Both of the headsets are based on the same basic …

Tags:CES 2020| Gaze Recognition| Virtual Reality

XR for Training and Education (Part 3)

by Len Scrogan

In my continued series about VR as an educational tool in today’s industries, my last article focuses on current headaches in deploying VR and a few highly anticipated educational developments that will serve to …

Tags:Education| Virtual Reality

XR for Training and Education (Part 2)

by Len Scrogan

In my continued series on how real companies are wrestling with using VR as an educational tool, today’s article focuses on managing costs and measuring success. These notions are based on a recent webinar …

Tags:Augmented Reality| Virtual Reality

AR/VR Success – A Question of Form Factor?

by Norbert Hildebrand

The success of AR and VR technology (or the lack thereof) is a highly debated issue in the media between bloggers, analysts, journalists and all the marketing groups pushing their respective products. Besides almost …

Tags:Augmented Reality| Forecasts| SmartGlasses| Smartphones| Virtual Reality

AR/VR at CES

by Norbert Hildebrand

CES 2020 has a lot to offer when it comes to AR / VR. Besides some presentations, there are plenty of exhibitors that identify with AR/VR in one form or another. Filtering the exhibitor …

Tags:Augmented Reality| Samsung| sony| Virtual Reality| Vuzix