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Asus Notebook is Claimed as Thinnest Gamer Machine

by Bob Raikes

Asus has a new notebook in its Republic of Gamers line for gamers, the Zephyrus S (GX531) which is said to be the “world’s thinnest” notebook with an Intel Core i7-8750H with an Nvidia …

Tags:Asus| Game Playing| Large Display Monitor| Mobile Display Monitor| Notebooks| Vol 25 - Issue 32

Mobile Gaming to Account for More Than 50% of the Global Market in 2018

by Andrew Fenn

Newzoo forecasts that mobile gaming will continue to be the largest segment of the overall gaming market, following 10 years of double-digit growth since the first iPhone was launched in 2007. In total, mobile …

Tags:Game Playing| Mobile Display Monitor| Smartphones| Vol 25 - Issue 31

JapanNext Offers a Curved Gaming Monitor with State of the Art Specs

by Arthur Berman

A review of commercially available curved gaming monitors indicates that they typically do not achieve the same state of the art specifications that can be achieved in a similarly sized flat gaming monitor. JapanNext …

Tags:Desktop Monitors| Game Playing| Japan| Large Display Monitor| Vol 25 - Issue 31

JOLED Developing Gaming Monitors in Collaboration with Japan E-sports Team

by Andrew Fenn

JOLED has announced it will collaborate with Burning Core, a professional e-sports team from Japan, on the development of a new range of high-end gaming monitors. The company says that the team will play-test …

Tags:Game Playing| JOLED| Large Display Monitor| OLEDs| Vol 25 - Issue 30

Asus and MSI Losing Global Notebook Market Dominance

by Andrew Fenn

Asus and MSI’s dominance of the global gaming notebook market is being lost to competitors such as Acer, Dell, HP and Lenovo, according to unconfirmed sources in Taiwan. Asus and MSI have long held …

Tags:Game Playing| Large Display Monitor| Mobile Display Monitor| Notebooks| Vol 25 - Issue 30

Wareable Playtests Mario Kart VR in London

by Andrew Fenn

Following its launch in London, the team at Wareable got to play Mario Kart VR and described it as “absolutely freaking mind-meltingly awesome”. The publication’s James Stables remarked, “The action is frantic, intoxicating and …

Tags:AR/VR| Game Playing| Location-based Entertainment (LBE)| Mobile Display Monitor| UK (United Kingdom)| Virtual Reality| Vol 25 - Issue 30

NES Classic Outsold PS4, Xbox One and Switch in the US in June

by Andrew Fenn

NPD Group’s Mat Piscatella sent out a tweet reporting that the best-selling games console in the US during the month of June 2018 was Nintendo’s NES Classic, a compact remake of the original Nintendo …

Tags:Game Playing| Large Display Monitor| Nintendo Consoles| Vol 25 - Issue 30

Smart TV Video Game Streaming Service to Close this Month

by Andrew Fenn

Gamefly cloud gaming services will shut down at the end of August, following EA’s acquisition of the technology. The Gamefly service is currently available on LG, Philips and Samsung smart TVs and Amazon Fire …

Tags:Game Playing| Large Display Monitor| Smart TV| Vol 25 - Issue 29

Samsung 32″ UHD Monitor is for Game Playing

by Milos Pavlovic

Samsung has a new monitor, the UJ590, which is a 31.5″ UltraHD VA panelled unit with 3,000:! contrast and 270 cd/m² of output. Response time is 4ms (GtG) and there is 10 bit colour …

Tags:Desktop Monitors| Game Playing| Large Display Monitor| Samsung| Vol 25 - Issue 29

AOC Offers Good Value in 32″ QHD Monitor

by Bob Raikes

MMD has launched the AOC Q3279VWFD8 31.5″ monitor which will sit alongside the 31.5″ Q3279VWF. The new monitor has a 250 cd/m² IPS panel with 2560 x 1550 (QHD) resolution, 5ms response (GtG) and …

Tags:Game Playing| Large Display Monitor| MMD (AOC Philips)| Vol 25 - Issue 28

Parks Associates: 10% of US Broadband Households Watch Esports

by Andrew Fenn

New research on the rise of esports from Parks Associates shows that 10% of US broadband households are watching this new form of content. Research analyst Hunter Sappington commented: “Esports is a young, dynamic …

Tags:eSports| Game Playing| Large Display Monitor| Mobile Display Monitor| USA| Vol 25 - Issue 27

Monthly Active VR Users on Steam Up 160% Year-on-Year

by Andrew Fenn

Valve’s Head of Business Development, Jan-Peter Ewert, revealed at last weeks’ White Nights St. Petersburg 2018 conference that Steam’s monthly active users with a VR headset have grown 160% year-on-year. Ewert didn’t provide a …

Tags:AR/VR| Game Playing| Mobile Display Monitor| Virtual Reality| Vol 25 - Issue 26