Foveated Rendering

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Varjo Closes $15 million Investment Round

by Norbert Hildebrand

The name Varjo is not very well known in the VR industry, but that may change if they can achieve what they are promising. The existing prototype was good enough to gather enough initial …

Tags:Foveated Rendering| Gaze Recognition| HMDs (Head Mounted Displays)| Investment| Mobile Display Monitor| Virtual Reality| Vol 25 - Issue 06

The Fove Eye Tracking HMD Reaches Production

by Arthur Berman

The Fove headset has at last become a real product. Distinguishing features of the HMD developed by Fove, Inc. (San Mateo, CA) include eye tracking capability and the use of foveated image rendering. Meko …

Tags:Foveated Rendering| Gaze Recognition| Virtual Reality| Vol 24 - Issue 45

Varjo Announces High resolution VR Solution

by Norbert Hildebrand

The Finnish start- up company Varjo (meaning shadow in Finnish) emerged from stealth operations by announcing a high resolution head mounted display system that far exceeds, by their measurements, any other AR / VR …

Tags:Augmented Reality| Foveated Rendering| Mixed Reality| Mobile Display Monitor| Virtual Reality| Vol 24 - Issue 23

Laval Virtual 2017 Round-Up

by Bob Raikes

3DRudder’s Motion controller. Image:Meko 3D Rudder has developed a foot pad that can be used to control movement in VR games. Tipping the board moves in the appropriate direction and the board can also …

Tags:Augmented Reality| Foveated Rendering| Laval Virtual 2017| Medical| Microsoft| Mobile Display Monitor| Nvidia| Sports and Stadiums| Training| Virtual Reality| Vol 24 - Issue 12

Qualcomm Debuts Snapdragon 835 VR Developer Kit Headset

by Arthur Berman

Qualcomm debuted the company’s Snapdragon 835 VR Developer Kit (VRDK) headset at the recent GDC 2017 (Game Developers Conference). The headset is not a consumer device. Rather, the VRDK is primarily intended to serve …

Tags:Foveated Rendering| Mobile Display Monitor| Qualcomm| Virtual Reality| Vol 24 - Issue 09

Eye Tracking the ‘5th Modality’ in Human Interface

by Steve Sechrist

Some are calling it the fifth modality for human computer interface, adding eye tracking to already established list that includes keyboards, mice, touch pads (or touch displays) and voice/gesture. (One could even argue it’s …

Tags:Advertising| Foveated Rendering| Gaze Recognition| Human Vision| Human Visual System (HVS)| Vol 24 - Issue 07

SMI Working with Nvidia on Foveated Rendering

by Tom Allen

Nvidia and SMI are working together on a foveated rendering system, which was shown off at Siggraph last month. Foveated rendering is the practice of showing a very high-resolution image where a user is …

Tags:Foveated Rendering| Gaze Recognition| Mobile Display Monitor| Nvidia| SMI| Vol 23 - Issue 31