3D Object-based Audio

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The Six Pillars of Ultra HD

by Bob Raikes

What They Say Yoeri Geutskens has written a good guide to all the features of ‘the full set’ of UltraHD technologies. UHD or Ultra HD spatial resolution – 4K or 8K HDR or High …

Tags:3D Object-based Audio| HDR - High Dynamic Range| HFR - High Frame Rate| UltraHD & 4K| Wide Colour Gamut (WCG)

Nvidia Changes the Game in Ray Tracing

by Bob Raikes

Nvidia’s Jensen Huang gave a long talk at the Siggraph show and after showing a great set of images from computer games and PC renderings over the years, he pointed out that this year …

Tags:3D Object-based Audio| GPUs| Large Display Monitor| Mobile Display Monitor| Nvidia| ray tracing| Siggraph 2018| Simulation| Vol 25 - Issue 32

Why Am I Writing about Sound in Display Daily?

by Ken Werner

Why Am I Writing about Sound in Display Daily? – The quick answer is: Sound keeps coming up in a display context. Of course, sound has accompanied moving images in developmental systems since the …

Tags:3D Object-based Audio| audio| Vol 25 - Issue 28

HDMI 2.1 Enhanced Audio Return Channel (eARC) is a Future-Proof Solution

by Chris Chinnock

The new HDMI 2.1 specification includes an improved audio return channel as part of the specification. Not only does it increase bandwidth, but it addresses connectivity issues when routing audio through an AVR, multiple …

Tags:3D Object-based Audio| HDMI| Interfaces| Large Display Monitor| Vol 24 - Issue 46

Barco’s AudioCue is Really Nice Innovation for Training and Simulation

by Chris Chinnock

One of the new technologies being showcased by Barco at I/ITSEC 2017 was what they called “AudioCue.” This was demonstrated with 20 audiokinetic speakers surrounding the sweet spot on a large 3D Perception screen …

Tags:3D Object-based Audio| Barco| I/ITSEC 2017| Large Display Monitor| Vol 24 - Issue 46

Dolby Delivery Concept

Dolby Has A Way of Creating Dynamic Metadata

by Bob Raikes

Dolby took us on a tour of its booth and most of the time was devoted to audio. Dolby has developed AC-4 ‘next generation’ object-based audio which is one of two standards that have …

Tags:3D Object-based Audio| Dolby Vision| HDR - High Dynamic Range| IBC 2017| Large Display Monitor| Vol 24 - Issue 35

VR Guidelines from the VRIF

by Matthew Brennesholtz

The Virtual Reality Industry Forum (VRIF) has published a set of draft guidelines for virtual reality (VR). The version for public comment was placed on-line on September 13th and can be downloaded for free …

Tags:3D Object-based Audio| IBC 2017| Standards| Virtual Reality| Vol 24 - Issue 35

Immersive Audio Debuts at I/ITSEC 2016

by Chris Chinnock

Two companies showed immersive audio demos at I/ITSEC 2016 – which I think is the first time such technology has been shown at this event. Barco and JVCKenwood offered two different approaches to the …

Tags:3D Object-based Audio| Barco| I/ITSEC 2016| JVC| Large Display Monitor| Mobile Display Monitor| Simulation| Vol 23 - Issue 48

Dolby Focuses on Audio at NAB 2016

by Chris Chinnock

We met with Dolby Laboratories at NAB where we talked about Dolby Vision in addition to Dolby’s audio codec, AC-4. AC-4 is currently being voted on in the ATSC 3.0 group, but it is …

Tags:3D Object-based Audio| Blu-ray| Dolby| Dolby Vision| HDR - High Dynamic Range| Large Display Monitor| Mobile Display Monitor| NAB 2016| Vol 23 - Issue 16

How to Make a TV Look Better

by Ken Werner

It is a retailing insight that dates back to an ancient time, the time of CRT TV sets: “The way to make a TV look better is to connect it to a really good …

Tags:3D Object-based Audio| Dolby Atmos| Vol 22 - Issue 43

Image Enhancements Will Boost UltraHD

by Tom Allen

UltraHD’s success will be driven by image quality enhancements, such as HDR, HFR and wide colour gamut, as well as immersive audio, says ABI Research. The new report (paid) can be found at http://tinyurl.com/omczjlq. …

Tags:3D Object-based Audio| 4k| HDR - High Dynamic Range| HFR - High Frame Rate| Large Display Monitor| UltraHD (4KTV)| Vol 22 - Issue 21| Wide Colour Gamut (WCG)