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Stream TV Looks To Gaming and Signage

 

Speeding Implentation

On the stand, we saw upcoming game Solus being played on an Ultra-D TV. There were five games on show at CES; none of the developers of the games had even heard of Ultra-D until the start of December, which goes to show how fast the new SDK could be added to the workflow.

Solus had in-game settings to control 3D depth, offset, brightness and contrast levels; the contrast adjustment was noticeable, as the game was set on a moonlit beach – a very dim location with bright areas. The game was quite slow-paced, though, and I felt that the 3D would be more suited to something faster, like a racing or sports game; Stream TV claims that there will be no stutter or artefacts introduced in fast-paced content, despite the conversion, but I couldn’t test it for myself.

Gaming partners include Disney Infinity, Ubisoft and Epic Games – some big names! The new Ultra-D games should be released around the middle of the year, at the same time as the newest displays.

Elsewhere on the stand I saw a prototype tablet display, which had a very impressive level of 3D when viewed straight on. Unlike TVs, of course, this is the main use for tablets, so I can certainly see an application for the Ultra-D technology in the mobile space.