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Pico Technology Co., Ltd. (Pico) Announces Details On Pico Neo, Features First Mass-Produced VR Standalone With 6DoF Head Tracking And 6DoF Controller Tracking

At a press conference held in their global headquarters in Beijing, Pico officially revealed the Pico Neo as the world’s first mass-produced standalone VR device with six degrees of freedom (6DoF) for both head and controllers.

In addition, the company also revealed its expanded B2B VR Enterprise Solutions Program and first details of the Pico Zense, an all-new sub-brand with its first set of Time of Flight (TOF) depth sensor solutions and camera modules.

PICO NEO: THE WORLD’S FIRST MASS-PRODUCED VR STANDALONE WITH 6DoF HEAD TRACKING AND 6DoF CONTROLLER TRACKING

The Pico Neo is Pico’s latest generation of standalone VR headset. It features the Qualcomm® Snapdragon™ 835 Mobile VR Platform, adopts all-in-one ID design, uses lighter and more breathable cloth material, and is equipped with 3K high definition display, high-speed 4GB RAM, 64GB UFS2.0 ROM, supporting 256 GB expanded storage.

Pico Neo Standalone VR

Thanks to the excellent performance of Snapdragon 835 Mobile VR Platform and new ultrasonic remote controller solution, the Pico Neo enables 6DoF head-and-controller tracking and positioning functions. Without any external sensors, the Pico Neo can track both head and hand (controller) movements. It is the world’s first VR standalone device that actualizes 6DoF head-and-controller tracking at a mass production scale.

Pico CEO, Mr. Hongwei Zhou, outlined how the Pico Neo uses Qualcomm Technologies’ Inside-Out 6DoF technology, optimizing the spatial positioning ability from the lower level of Snapdragon 835 Mobile VR Platform. Even using the positioning function for a long time will not affect Pico Neo’s gaming performance. The Pico Neo matches users’ actions perfectly, bringing the super immersive VR interactive experience to life.

Pico Neo VR Event

The process of using the Pico Neo and controllers is very easy. Once the user powers on the headset, puts it on, and enters Pico UI launcher, the 6DoF function will start to scan the surrounding area and the controllers will be connected. The calibration will be completed after adjusting the position and posture to the correct direction. The user can easily move or dodge attacks in the virtual world, and operate complex game reactions such as bimanual operation. The Pico Neo rarely gets choppy or loses frames as it has been optimized for refresh rate and anti-interference.

PICO EXPANDS B2B VR ENTERPRISE SOLUTIONS PROGRAM

Another important part of the conference was the demonstration of Pico’s B2B VR Enterprise Solutions Program. Although the company has been focusing on the Consumer market, it never stopped exploring applications within B2B industries. Pico established the Enterprise Program at the end of 2015 and after more than 2 years of R&D experience and exploration, the company has developed several industry application solutions based on Pico’s full line of hardware products. These include:

  • The E – PUI (Product User Interface) VR education broadcast control system
  • VR theatre broadcast control system
  • Spatial orientation and motion capture
  • Depth perception systems
  • An upgraded scheme of family VR entertainment systems.

Combined with industry VR content, Pico can provide industry clients with customized hardware, content, software, and overall system solutions. At the conference, four sets of industry application demos were displayed for experience, involving education, VR Theaters, commercial displays and automobile.

In 2017, Pico’s B2B projects have reached over 200 businesses covering aerospace, education, commercial display, health care, real estate, insurance, automobile and other industries. The company has also cooperated with Toyota, Volkswagen, China life, Mengniu and other industry leaders.

PICO ZENSE’S DEBUT – NEW EXPLORATION IN DEPTH VISION

In addition to new VR products, Pico also launched a new set of Pico Zense TOF depth sensor solutions – the DCAM100and DCAM710 – as its core hardware products. The two camera modules are based on TOF technology and feature small form factors, economic power consumption, clear imaging, VGA standardized precision, and can be used in the range width from 0.2 meters to 8 meters.

Pico Zense’s hardware modules, the DCAM100 and DCAM710, are available for pre-order in the US and EU for qualified business customers and developers for $299.00. Pre-order at www.pico-interactive.com/zense

The Pico Neo is available for pre-order in the US and EU for qualified business customers and developers for $749.00. Pre-order at www.pico-neo.com

Pico will be attending CES 2018 to showcase the Pico Goblin, Pico Neo and the Pico Zense DCAM100 and DCAM710. To learn more, please visit the Pico booth at the Las Vegas Convention Center in South Hall 1, Tech East Zone at Booth number 21718.

For assets, including photographs and product renders of Pico’s lineup, please visit: http://bit.ly/2BMxGJY

Qualcomm and Snapdragon are trademarks of Qualcomm Incorporated, registered in the United States and other countries.
Qualcomm Snapdragon is a product of Qualcomm Technologies, Inc.

Related Links
Pico Interactive, Inc. Homepage: https://www.pico-interactive.com
Pico Interactive, Inc. Facebook: https://www.facebook.com/PicoInteractive/
Pico Interactive, Inc. Twitter: https://twitter.com/PicoInteractive

About Pico

Founded in 2015, Pico has over 300 team members around the world, all focused on creating amazing VR, AR and Imaging platforms for businesses and consumers alike. Operating under the guiding principle of “user first design”, Pico has led the VR industry in developing and implementing AIO (all-in-one) VR Headsets. With several first to market products, Pico has consistently delivered a better VR hardware experience for end users. With operations in China, the United States, Europe and Japan, Pico is able to provide enterprise customers with local support and guidance for their VR applications and programs. For more: https://www.pico-interactive.com.

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