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Oculus Explains Why They Didn’t Launch Touch with the Rift (Even Though They Could Have)

Oculus said that it didn’t launch its Touch sensors along with the Rift in the spring because it wanted to see more software development alongside the hardware before it put the technology into the field. Jason Rubin said at Gamescom that “we wanted to give our developers enough time to really create a launch line up, a good slate of titles that would last hours as opposed to minutes of enjoyment, and we think that that takes time. So more than tweaking the hardware, we wanted to give the software some time.”

Rubin also said that the very latest iteration was “pretty much the final iteration” and that it had improved tracking performance and range and is expected to ship in Q4 this year.