Location-based VR (LBVR) consumer spend is expected to reach $809 million by 2022, according to Futuresource Consulting.
The company’s associate director of consumer media and technology, Carl Hibbert, commented:
“The first quarter of 2018 saw significant growth and rising consumer spend, which is expected to lead to full-year spend of $299 million in 2018.
VRcades have seen the fastest take-off. The category was estimated at $79 million consumer spend in 2017, accounting for 40% of all LBVR revenues”.
The VRcade category has the highest number of locations, with an estimated 4,000 worldwide, of which those in China account for 75-80%, according to the report.
By 2022, multiplayer VR experiences will account for 41% of global LBVR consumer spend, and are expected to have the highest CAGR throughout the forecast period.