Elbit Systems Introduces New Artillery and Battle Group Trainers

By Raverstead
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Israeli-based Elbit Systems used I/ITSEC 2014 to describe two training systems: the artillery tactical trainer (ATT) and the fourth generation of the tactical battle group trainer (TBT).

About to be delivered to the Israel Defense Forces (IDF), ATT is a complete virtual-constructive and networked solution for force-on-force training of field artillery gun crews ranging from individual vehicles to multiple battalion formations. The mobile simulator allows effective training of joint fire real-time decision making scenarios, anyplace and anytime, by connecting to the actual, operational C4I and communication backbone of real platforms and weapon systems.

ATT incorporates a wide range of enemy and friendly computer generated forces (CGF), as well as computer models of C4I systems, weapons, munitions and fire control units, that are all built into a portable easy-to-move training shelter. This allows real-time man-in-the-loop simulation of complex operational and tactical scenarios and extensive after-action review (AAR).

In addition, ATT seamlessly integrates with existing target acquisition and range determination systems, such as Elbit Systems’ ATLAS LT and unmanned forward observers (UFOs), such as Elbit Systems’ SKYLARK I LE – a specialized unmanned aerial vehicle (UAV) for intelligence, surveillance and reconnaissance (ISR) missions. All of these work together to create a high-fidelity, three-dimensional visual environment that can be deployed in almost any terrain.

Elbit Systems’ fourth-generation tactical battle group trainer (TBT) introduces several groundbreaking features and technological improvements. Improvements to the TBT’s interface include: upgraded C4I hardware and software elements, enhanced visual displays and computer-based 3G imaging capabilities and integration of advanced post-mission analysis and debriefing tools that can be synchronized across multiple locations.

In addition, enhanced computer generated forces (CGF), platforms, munitions and weapon systems have been added to provide a truly-realistic virtual and constructive training arena that is up-to-date with modern militaries’ operational capabilities. These CGFs and virtual replicas encompass modern infantry fighting vehicles (IFVs); mini unmanned aircraft systems (UAS); simulation of new protection technologies and simulation of advanced improvised explosive device (IED) detection systems.