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CES and The Upside of VR

And this gets us to the real upside vision of VR. Call it vision reality or VR2.0, if you will, because at CES we saw hints of the future of the technology. Here’s a case in point; a game device maker, Virtuix, showed its Omni VR, a gaming platform that represents a vision of the future of the booming fitness industry. Now, VR technology can provide a full work-out session, helping users to burn off all those unwanted calories from beer, while “playing” in a virtual world. Alternatively, marathon runners, Ironman contestants et al. can follow the virtual course literally hundreds of times before the actual event. And Fox and other film makers can place “game stations” in cinema lobby’s to give the ultimate virtual reality experience of the film you just saw. Need we say, this is just the beginning?

Virtuix1virtuix1Virtuix VR Platform at CES 2016, Source: SechristIn the case of Virtuix, the company provides a consumer grade virtual game station with accessories including shoes, tracking pod, harness, rack (everything but the VR goggles) for around $1K. It calls its solution “Active VR” that creates today, “the ultimate immersive experience. It comes complete with a platform that enables the user to walk, run, strafe (first person shooter style) sit or jump in 360 degrees to steer the avatar in the game, completely restraint free”. Demonstrators at the show were getting a full body work out in a fully immersed environment–and looked like they were loving every minute (unlike the treadmill work-out).