Location-based VR (LBVR) consumer spend is expected to reach $809 million by 2022, according to Futuresource Consulting.
The company’s associate director of consumer media and technology, Carl Hibbert, commented:
“The first quarter of 2018 saw significant growth and rising consumer spend, which is expected to lead to full-year spend of $299 million in 2018.
VRcades have seen the fastest take-off. The category was estimated at $79 million consumer spend in 2017, accounting for 40% of all LBVR revenues”.
The VRcade category has the highest number of locations, with an estimated 4,000 worldwide, of which those in China account for 75-80%, according to the report.
By 2022, multiplayer VR experiences will account for 41% of global LBVR consumer spend, and are expected to have the highest CAGR throughout the forecast period.

“The first quarter of 2018 saw significant growth and rising consumer spend, which is expected to lead to full-year spend of $299 million in 2018.