Virtual Reality

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Case Study in Educational VR: the Idealism/Realism Tussle

by Len Scrogan

“Can virtual-reality help close the achievement gap?” was the question urged at a presentation during this year’s ISTE conference. (The ISTE 2017 educational technology conference held in late June, with over 15,000 educators in …

Tags:Education| USA| Virtual Reality| Vol 24 - Issue 47

The Merge Cube

by Len Scrogan

In education, as in business, the shiny-object syndrome is alive and well. This type of procurement illness occurs when a customer habitually seems inclined to get excited about “the next new thing”. That’s why …

Tags:Education| Virtual Reality| Vol 25 - Issue 01

Oculus Rift Core 2.0 Public Beta Launches Next Month

by Andrew Fenn

Oculus has confirmed that the Rift Core 2.0 public beta will launch next month. Rift Core 2.0 brings about an overhaul to the Home interface and the Dash virtual desktop. The updated Oculus desktop …

Tags:AR/VR| Mobile Display Monitor| Virtual Reality| Vol 24 - Issue 45

Will VR be just a Gamer’s Dream or a Way of Life?

by Norbert Hildebrand

When we talk about the success of VR and AR we typically reflect on some new market forecast that tells us how many billions AR / VR will create in near future. Independent of …

Tags:Market Data| Virtual Reality| Vol 24 - Issue 45

Digi-Capital: $1 Billion Already Invested in AR/VR in Q4 So Far

by Andrew Fenn

Startup leaders across the 27 AR/VR sectors in Digi-Capital’s Augmented/Virtual Reality Report and Deals Database raised $1 billion in the fourth quarter before the end of November. This is only the second time the …

Tags:Augmented Reality| Investment| Mobile Display Monitor| Virtual Reality| Vol 24 - Issue 45

VR Market Keeps Growing Says Canalys

by Norbert Hildebrand

The market research firm Canalys released its latest Virtual Reality and Augmented Reality Analysis service, which showed that the worldwide shipments of VR headsets exceeded 1 million units per quarter in Q3 2017. According …

Tags:HTC| Market Shares - Brands| Mobile Display Monitor| Oculus Rift| sony| Virtual Reality| Vol 24 - Issue 45

ABI: Enterprise VR Training Services to Generate $6.3 billion in 2022

by Andrew Fenn

ABI Research predicts that the VR training market will generate $216 million in 2018 and grow to $6.3 billion in 2022. Khin Sandi Lynn, an industry analyst at ABI Research, said: “In heavy industries, …

Tags:AR/VR| Market Data| Mobile Display Monitor| Training| Virtual Reality| Vol 24 - Issue 44

6-DoF Standalone VR Headset Next for Samsung

by Bob Raikes

Samsung has teased developers at its recent conference by suggesting that its next VR headset will have inside-out tracking and six degrees of freedom (DoF) control. Analyst Comment This combination would effectively take the …

Tags:AR/VR| Mixed Reality| Mobile Display Monitor| Samsung| Virtual Reality| Vol 24 - Issue 44

News Appetizers for Thanksgiving

by Chris Chinnock

Yes, it is Thanksgiving tomorrow in the U.S. In thinking about a topic to cover for the day before Thanksgiving, I reviewed some recent news for ideas. Rather than expand on one of the …

Tags:5G| Augmented Reality| MicroLED| Virtual Reality| Vol 24 - Issue 44

Eve: Valkyrie Developer Shuts Down VR Studios

by Andrew Fenn

CCP Games, the team behind virtual reality shooter Eve: Valkyrie, has announced its VR studios will close. Eve: Valkyrie was released in March 2016 for Oculus Rift, HTC Vive and PlayStation VR, to mixed …

Tags:AR/VR| Mobile Display Monitor| Virtual Reality| Vol 24 - Issue 44

Disney Pixar Releases Free Coco VR Experience

by Andrew Fenn

Disney Pixar has released a free VR experience themed around its new film, Coco. In Coco VR, users can create and customise a skeletal avatar, in keeping with the film’s central theme; Dia De …

Tags:AR/VR| Disney| Mobile Display Monitor| Virtual Reality| Vol 24 - Issue 44

ZephVR Fan Peripheral Smashes Kickstarter Goal

by Andrew Fenn

Weasel Labs has designed a fan system for VR head-mounted displays (HMD), currently compatible with HTC Vive, Oculus Rift and PlayStation VR. ZephVR was created using machine learning and audio labelling to respond to …

Tags:AR/VR| Mobile Display Monitor| Virtual Reality| Vol 24 - Issue 44